diff options
Diffstat (limited to 'doc/classes/SkeletonModification2DJiggle.xml')
-rw-r--r-- | doc/classes/SkeletonModification2DJiggle.xml | 52 |
1 files changed, 26 insertions, 26 deletions
diff --git a/doc/classes/SkeletonModification2DJiggle.xml b/doc/classes/SkeletonModification2DJiggle.xml index 9948239eb8..0fadf6e6c2 100644 --- a/doc/classes/SkeletonModification2DJiggle.xml +++ b/doc/classes/SkeletonModification2DJiggle.xml @@ -19,56 +19,56 @@ </method> <method name="get_jiggle_joint_bone2d_node" qualifiers="const"> <return type="NodePath" /> - <argument index="0" name="joint_idx" type="int" /> + <param index="0" name="joint_idx" type="int" /> <description> Returns the [Bone2D] node assigned to the Jiggle joint at [code]joint_idx[/code]. </description> </method> <method name="get_jiggle_joint_bone_index" qualifiers="const"> <return type="int" /> - <argument index="0" name="joint_idx" type="int" /> + <param index="0" name="joint_idx" type="int" /> <description> Returns the index of the [Bone2D] node assigned to the Jiggle joint at [code]joint_idx[/code]. </description> </method> <method name="get_jiggle_joint_damping" qualifiers="const"> <return type="float" /> - <argument index="0" name="joint_idx" type="int" /> + <param index="0" name="joint_idx" type="int" /> <description> Returns the amount of damping of the Jiggle joint at [code]joint_idx[/code]. </description> </method> <method name="get_jiggle_joint_gravity" qualifiers="const"> <return type="Vector2" /> - <argument index="0" name="joint_idx" type="int" /> + <param index="0" name="joint_idx" type="int" /> <description> Returns a [Vector2] representing the amount of gravity the Jiggle joint at [code]joint_idx[/code] is influenced by. </description> </method> <method name="get_jiggle_joint_mass" qualifiers="const"> <return type="float" /> - <argument index="0" name="joint_idx" type="int" /> + <param index="0" name="joint_idx" type="int" /> <description> Returns the amount of mass of the jiggle joint at [code]joint_idx[/code]. </description> </method> <method name="get_jiggle_joint_override" qualifiers="const"> <return type="bool" /> - <argument index="0" name="joint_idx" type="int" /> + <param index="0" name="joint_idx" type="int" /> <description> Returns a boolean that indicates whether the joint at [code]joint_idx[/code] is overriding the default Jiggle joint data defined in the modification. </description> </method> <method name="get_jiggle_joint_stiffness" qualifiers="const"> <return type="float" /> - <argument index="0" name="joint_idx" type="int" /> + <param index="0" name="joint_idx" type="int" /> <description> Returns the stiffness of the Jiggle joint at [code]joint_idx[/code]. </description> </method> <method name="get_jiggle_joint_use_gravity" qualifiers="const"> <return type="bool" /> - <argument index="0" name="joint_idx" type="int" /> + <param index="0" name="joint_idx" type="int" /> <description> Returns a boolean that indicates whether the joint at [code]joint_idx[/code] is using gravity or not. </description> @@ -81,78 +81,78 @@ </method> <method name="set_collision_mask"> <return type="void" /> - <argument index="0" name="collision_mask" type="int" /> + <param index="0" name="collision_mask" type="int" /> <description> Sets the collision mask that the Jiggle modifier will use when reacting to colliders, if the Jiggle modifier is set to take colliders into account. </description> </method> <method name="set_jiggle_joint_bone2d_node"> <return type="void" /> - <argument index="0" name="joint_idx" type="int" /> - <argument index="1" name="bone2d_node" type="NodePath" /> + <param index="0" name="joint_idx" type="int" /> + <param index="1" name="bone2d_node" type="NodePath" /> <description> Sets the [Bone2D] node assigned to the Jiggle joint at [code]joint_idx[/code]. </description> </method> <method name="set_jiggle_joint_bone_index"> <return type="void" /> - <argument index="0" name="joint_idx" type="int" /> - <argument index="1" name="bone_idx" type="int" /> + <param index="0" name="joint_idx" type="int" /> + <param index="1" name="bone_idx" type="int" /> <description> Sets the bone index, [code]bone_index[/code], of the Jiggle joint at [code]joint_idx[/code]. When possible, this will also update the [code]bone2d_node[/code] of the Jiggle joint based on data provided by the linked skeleton. </description> </method> <method name="set_jiggle_joint_damping"> <return type="void" /> - <argument index="0" name="joint_idx" type="int" /> - <argument index="1" name="damping" type="float" /> + <param index="0" name="joint_idx" type="int" /> + <param index="1" name="damping" type="float" /> <description> Sets the amount of dampening of the Jiggle joint at [code]joint_idx[/code]. </description> </method> <method name="set_jiggle_joint_gravity"> <return type="void" /> - <argument index="0" name="joint_idx" type="int" /> - <argument index="1" name="gravity" type="Vector2" /> + <param index="0" name="joint_idx" type="int" /> + <param index="1" name="gravity" type="Vector2" /> <description> Sets the gravity vector of the Jiggle joint at [code]joint_idx[/code]. </description> </method> <method name="set_jiggle_joint_mass"> <return type="void" /> - <argument index="0" name="joint_idx" type="int" /> - <argument index="1" name="mass" type="float" /> + <param index="0" name="joint_idx" type="int" /> + <param index="1" name="mass" type="float" /> <description> Sets the of mass of the Jiggle joint at [code]joint_idx[/code]. </description> </method> <method name="set_jiggle_joint_override"> <return type="void" /> - <argument index="0" name="joint_idx" type="int" /> - <argument index="1" name="override" type="bool" /> + <param index="0" name="joint_idx" type="int" /> + <param index="1" name="override" type="bool" /> <description> Sets whether the Jiggle joint at [code]joint_idx[/code] should override the default Jiggle joint settings. Setting this to [code]true[/code] will make the joint use its own settings rather than the default ones attached to the modification. </description> </method> <method name="set_jiggle_joint_stiffness"> <return type="void" /> - <argument index="0" name="joint_idx" type="int" /> - <argument index="1" name="stiffness" type="float" /> + <param index="0" name="joint_idx" type="int" /> + <param index="1" name="stiffness" type="float" /> <description> Sets the of stiffness of the Jiggle joint at [code]joint_idx[/code]. </description> </method> <method name="set_jiggle_joint_use_gravity"> <return type="void" /> - <argument index="0" name="joint_idx" type="int" /> - <argument index="1" name="use_gravity" type="bool" /> + <param index="0" name="joint_idx" type="int" /> + <param index="1" name="use_gravity" type="bool" /> <description> Sets whether the Jiggle joint at [code]joint_idx[/code] should use gravity. </description> </method> <method name="set_use_colliders"> <return type="void" /> - <argument index="0" name="use_colliders" type="bool" /> + <param index="0" name="use_colliders" type="bool" /> <description> If [code]true[/code], the Jiggle modifier will take colliders into account, keeping them from entering into these collision objects. </description> |