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-rw-r--r--doc/classes/SkeletonModification2DJiggle.xml52
1 files changed, 26 insertions, 26 deletions
diff --git a/doc/classes/SkeletonModification2DJiggle.xml b/doc/classes/SkeletonModification2DJiggle.xml
index 9948239eb8..0fadf6e6c2 100644
--- a/doc/classes/SkeletonModification2DJiggle.xml
+++ b/doc/classes/SkeletonModification2DJiggle.xml
@@ -19,56 +19,56 @@
</method>
<method name="get_jiggle_joint_bone2d_node" qualifiers="const">
<return type="NodePath" />
- <argument index="0" name="joint_idx" type="int" />
+ <param index="0" name="joint_idx" type="int" />
<description>
Returns the [Bone2D] node assigned to the Jiggle joint at [code]joint_idx[/code].
</description>
</method>
<method name="get_jiggle_joint_bone_index" qualifiers="const">
<return type="int" />
- <argument index="0" name="joint_idx" type="int" />
+ <param index="0" name="joint_idx" type="int" />
<description>
Returns the index of the [Bone2D] node assigned to the Jiggle joint at [code]joint_idx[/code].
</description>
</method>
<method name="get_jiggle_joint_damping" qualifiers="const">
<return type="float" />
- <argument index="0" name="joint_idx" type="int" />
+ <param index="0" name="joint_idx" type="int" />
<description>
Returns the amount of damping of the Jiggle joint at [code]joint_idx[/code].
</description>
</method>
<method name="get_jiggle_joint_gravity" qualifiers="const">
<return type="Vector2" />
- <argument index="0" name="joint_idx" type="int" />
+ <param index="0" name="joint_idx" type="int" />
<description>
Returns a [Vector2] representing the amount of gravity the Jiggle joint at [code]joint_idx[/code] is influenced by.
</description>
</method>
<method name="get_jiggle_joint_mass" qualifiers="const">
<return type="float" />
- <argument index="0" name="joint_idx" type="int" />
+ <param index="0" name="joint_idx" type="int" />
<description>
Returns the amount of mass of the jiggle joint at [code]joint_idx[/code].
</description>
</method>
<method name="get_jiggle_joint_override" qualifiers="const">
<return type="bool" />
- <argument index="0" name="joint_idx" type="int" />
+ <param index="0" name="joint_idx" type="int" />
<description>
Returns a boolean that indicates whether the joint at [code]joint_idx[/code] is overriding the default Jiggle joint data defined in the modification.
</description>
</method>
<method name="get_jiggle_joint_stiffness" qualifiers="const">
<return type="float" />
- <argument index="0" name="joint_idx" type="int" />
+ <param index="0" name="joint_idx" type="int" />
<description>
Returns the stiffness of the Jiggle joint at [code]joint_idx[/code].
</description>
</method>
<method name="get_jiggle_joint_use_gravity" qualifiers="const">
<return type="bool" />
- <argument index="0" name="joint_idx" type="int" />
+ <param index="0" name="joint_idx" type="int" />
<description>
Returns a boolean that indicates whether the joint at [code]joint_idx[/code] is using gravity or not.
</description>
@@ -81,78 +81,78 @@
</method>
<method name="set_collision_mask">
<return type="void" />
- <argument index="0" name="collision_mask" type="int" />
+ <param index="0" name="collision_mask" type="int" />
<description>
Sets the collision mask that the Jiggle modifier will use when reacting to colliders, if the Jiggle modifier is set to take colliders into account.
</description>
</method>
<method name="set_jiggle_joint_bone2d_node">
<return type="void" />
- <argument index="0" name="joint_idx" type="int" />
- <argument index="1" name="bone2d_node" type="NodePath" />
+ <param index="0" name="joint_idx" type="int" />
+ <param index="1" name="bone2d_node" type="NodePath" />
<description>
Sets the [Bone2D] node assigned to the Jiggle joint at [code]joint_idx[/code].
</description>
</method>
<method name="set_jiggle_joint_bone_index">
<return type="void" />
- <argument index="0" name="joint_idx" type="int" />
- <argument index="1" name="bone_idx" type="int" />
+ <param index="0" name="joint_idx" type="int" />
+ <param index="1" name="bone_idx" type="int" />
<description>
Sets the bone index, [code]bone_index[/code], of the Jiggle joint at [code]joint_idx[/code]. When possible, this will also update the [code]bone2d_node[/code] of the Jiggle joint based on data provided by the linked skeleton.
</description>
</method>
<method name="set_jiggle_joint_damping">
<return type="void" />
- <argument index="0" name="joint_idx" type="int" />
- <argument index="1" name="damping" type="float" />
+ <param index="0" name="joint_idx" type="int" />
+ <param index="1" name="damping" type="float" />
<description>
Sets the amount of dampening of the Jiggle joint at [code]joint_idx[/code].
</description>
</method>
<method name="set_jiggle_joint_gravity">
<return type="void" />
- <argument index="0" name="joint_idx" type="int" />
- <argument index="1" name="gravity" type="Vector2" />
+ <param index="0" name="joint_idx" type="int" />
+ <param index="1" name="gravity" type="Vector2" />
<description>
Sets the gravity vector of the Jiggle joint at [code]joint_idx[/code].
</description>
</method>
<method name="set_jiggle_joint_mass">
<return type="void" />
- <argument index="0" name="joint_idx" type="int" />
- <argument index="1" name="mass" type="float" />
+ <param index="0" name="joint_idx" type="int" />
+ <param index="1" name="mass" type="float" />
<description>
Sets the of mass of the Jiggle joint at [code]joint_idx[/code].
</description>
</method>
<method name="set_jiggle_joint_override">
<return type="void" />
- <argument index="0" name="joint_idx" type="int" />
- <argument index="1" name="override" type="bool" />
+ <param index="0" name="joint_idx" type="int" />
+ <param index="1" name="override" type="bool" />
<description>
Sets whether the Jiggle joint at [code]joint_idx[/code] should override the default Jiggle joint settings. Setting this to [code]true[/code] will make the joint use its own settings rather than the default ones attached to the modification.
</description>
</method>
<method name="set_jiggle_joint_stiffness">
<return type="void" />
- <argument index="0" name="joint_idx" type="int" />
- <argument index="1" name="stiffness" type="float" />
+ <param index="0" name="joint_idx" type="int" />
+ <param index="1" name="stiffness" type="float" />
<description>
Sets the of stiffness of the Jiggle joint at [code]joint_idx[/code].
</description>
</method>
<method name="set_jiggle_joint_use_gravity">
<return type="void" />
- <argument index="0" name="joint_idx" type="int" />
- <argument index="1" name="use_gravity" type="bool" />
+ <param index="0" name="joint_idx" type="int" />
+ <param index="1" name="use_gravity" type="bool" />
<description>
Sets whether the Jiggle joint at [code]joint_idx[/code] should use gravity.
</description>
</method>
<method name="set_use_colliders">
<return type="void" />
- <argument index="0" name="use_colliders" type="bool" />
+ <param index="0" name="use_colliders" type="bool" />
<description>
If [code]true[/code], the Jiggle modifier will take colliders into account, keeping them from entering into these collision objects.
</description>