diff options
Diffstat (limited to 'doc/classes/SkeletonModification2DJiggle.xml')
-rw-r--r-- | doc/classes/SkeletonModification2DJiggle.xml | 152 |
1 files changed, 53 insertions, 99 deletions
diff --git a/doc/classes/SkeletonModification2DJiggle.xml b/doc/classes/SkeletonModification2DJiggle.xml index 7f8cf2d4d9..8d3732e225 100644 --- a/doc/classes/SkeletonModification2DJiggle.xml +++ b/doc/classes/SkeletonModification2DJiggle.xml @@ -12,193 +12,147 @@ </tutorials> <methods> <method name="get_collision_mask" qualifiers="const"> - <return type="int"> - </return> + <return type="int" /> <description> Returns the collision mask used by the Jiggle modifier when collisions are enabled. </description> </method> <method name="get_jiggle_joint_bone2d_node" qualifiers="const"> - <return type="NodePath"> - </return> - <argument index="0" name="joint_idx" type="int"> - </argument> + <return type="NodePath" /> + <argument index="0" name="joint_idx" type="int" /> <description> Returns the [Bone2D] node assigned to the Jiggle joint at [code]joint_idx[/code]. </description> </method> <method name="get_jiggle_joint_bone_index" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="joint_idx" type="int"> - </argument> + <return type="int" /> + <argument index="0" name="joint_idx" type="int" /> <description> Returns the index of the [Bone2D] node assigned to the Jiggle joint at [code]joint_idx[/code]. </description> </method> <method name="get_jiggle_joint_damping" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="joint_idx" type="int"> - </argument> + <return type="float" /> + <argument index="0" name="joint_idx" type="int" /> <description> Returns the amount of damping of the Jiggle joint at [code]joint_idx[/code]. </description> </method> <method name="get_jiggle_joint_gravity" qualifiers="const"> - <return type="Vector2"> - </return> - <argument index="0" name="joint_idx" type="int"> - </argument> + <return type="Vector2" /> + <argument index="0" name="joint_idx" type="int" /> <description> Returns a [Vector2] representing the amount of gravity the Jiggle joint at [code]joint_idx[/code] is influenced by. </description> </method> <method name="get_jiggle_joint_mass" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="joint_idx" type="int"> - </argument> + <return type="float" /> + <argument index="0" name="joint_idx" type="int" /> <description> Returns the amount of mass of the jiggle joint at [code]joint_idx[/code]. </description> </method> <method name="get_jiggle_joint_override" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="joint_idx" type="int"> - </argument> + <return type="bool" /> + <argument index="0" name="joint_idx" type="int" /> <description> - Returns a boolean that indiciates whether the joint at [code]joint_idx[/code] is overriding the default Jiggle joint data defined in the modification. + Returns a boolean that indicates whether the joint at [code]joint_idx[/code] is overriding the default Jiggle joint data defined in the modification. </description> </method> <method name="get_jiggle_joint_stiffness" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="joint_idx" type="int"> - </argument> + <return type="float" /> + <argument index="0" name="joint_idx" type="int" /> <description> Returns the stiffness of the Jiggle joint at [code]joint_idx[/code]. </description> </method> <method name="get_jiggle_joint_use_gravity" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="joint_idx" type="int"> - </argument> + <return type="bool" /> + <argument index="0" name="joint_idx" type="int" /> <description> - Returns a boolean that indiciates whether the joint at [code]joint_idx[/code] is using gravity or not. + Returns a boolean that indicates whether the joint at [code]joint_idx[/code] is using gravity or not. </description> </method> <method name="get_use_colliders" qualifiers="const"> - <return type="bool"> - </return> + <return type="bool" /> <description> Returns whether the jiggle modifier is taking physics colliders into account when solving. </description> </method> <method name="set_collision_mask"> - <return type="void"> - </return> - <argument index="0" name="collision_mask" type="int"> - </argument> + <return type="void" /> + <argument index="0" name="collision_mask" type="int" /> <description> Sets the collision mask that the Jiggle modifier will use when reacting to colliders, if the Jiggle modifier is set to take colliders into account. </description> </method> <method name="set_jiggle_joint_bone2d_node"> - <return type="void"> - </return> - <argument index="0" name="joint_idx" type="int"> - </argument> - <argument index="1" name="bone2d_node" type="NodePath"> - </argument> + <return type="void" /> + <argument index="0" name="joint_idx" type="int" /> + <argument index="1" name="bone2d_node" type="NodePath" /> <description> Sets the [Bone2D] node assigned to the Jiggle joint at [code]joint_idx[/code]. </description> </method> <method name="set_jiggle_joint_bone_index"> - <return type="void"> - </return> - <argument index="0" name="joint_idx" type="int"> - </argument> - <argument index="1" name="bone_idx" type="int"> - </argument> + <return type="void" /> + <argument index="0" name="joint_idx" type="int" /> + <argument index="1" name="bone_idx" type="int" /> <description> Sets the bone index, [code]bone_index[/code], of the Jiggle joint at [code]joint_idx[/code]. When possible, this will also update the [code]bone2d_node[/code] of the Jiggle joint based on data provided by the linked skeleton. </description> </method> <method name="set_jiggle_joint_damping"> - <return type="void"> - </return> - <argument index="0" name="joint_idx" type="int"> - </argument> - <argument index="1" name="damping" type="float"> - </argument> + <return type="void" /> + <argument index="0" name="joint_idx" type="int" /> + <argument index="1" name="damping" type="float" /> <description> Sets the amount of dampening of the Jiggle joint at [code]joint_idx[/code]. </description> </method> <method name="set_jiggle_joint_gravity"> - <return type="void"> - </return> - <argument index="0" name="joint_idx" type="int"> - </argument> - <argument index="1" name="gravity" type="Vector2"> - </argument> + <return type="void" /> + <argument index="0" name="joint_idx" type="int" /> + <argument index="1" name="gravity" type="Vector2" /> <description> Sets the gravity vector of the Jiggle joint at [code]joint_idx[/code]. </description> </method> <method name="set_jiggle_joint_mass"> - <return type="void"> - </return> - <argument index="0" name="joint_idx" type="int"> - </argument> - <argument index="1" name="mass" type="float"> - </argument> + <return type="void" /> + <argument index="0" name="joint_idx" type="int" /> + <argument index="1" name="mass" type="float" /> <description> Sets the of mass of the Jiggle joint at [code]joint_idx[/code]. </description> </method> <method name="set_jiggle_joint_override"> - <return type="void"> - </return> - <argument index="0" name="joint_idx" type="int"> - </argument> - <argument index="1" name="override" type="bool"> - </argument> + <return type="void" /> + <argument index="0" name="joint_idx" type="int" /> + <argument index="1" name="override" type="bool" /> <description> Sets whether the Jiggle joint at [code]joint_idx[/code] should override the default Jiggle joint settings. Setting this to [code]true[/code] will make the joint use its own settings rather than the default ones attached to the modification. </description> </method> <method name="set_jiggle_joint_stiffness"> - <return type="void"> - </return> - <argument index="0" name="joint_idx" type="int"> - </argument> - <argument index="1" name="stiffness" type="float"> - </argument> + <return type="void" /> + <argument index="0" name="joint_idx" type="int" /> + <argument index="1" name="stiffness" type="float" /> <description> Sets the of stiffness of the Jiggle joint at [code]joint_idx[/code]. </description> </method> <method name="set_jiggle_joint_use_gravity"> - <return type="void"> - </return> - <argument index="0" name="joint_idx" type="int"> - </argument> - <argument index="1" name="use_gravity" type="bool"> - </argument> + <return type="void" /> + <argument index="0" name="joint_idx" type="int" /> + <argument index="1" name="use_gravity" type="bool" /> <description> Sets whether the Jiggle joint at [code]joint_idx[/code] should use gravity. </description> </method> <method name="set_use_colliders"> - <return type="void"> - </return> - <argument index="0" name="use_colliders" type="bool"> - </argument> + <return type="void" /> + <argument index="0" name="use_colliders" type="bool" /> <description> If [code]true[/code], the Jiggle modifier will take colliders into account, keeping them from entering into these collision objects. </description> @@ -206,19 +160,19 @@ </methods> <members> <member name="damping" type="float" setter="set_damping" getter="get_damping" default="0.75"> - The default amount of dampening applied to the Jiggle joints, if they are not overriden. Higher values lead to more of the calculated velocity being applied. + The default amount of dampening applied to the Jiggle joints, if they are not overridden. Higher values lead to more of the calculated velocity being applied. </member> - <member name="gravity" type="Vector2" setter="set_gravity" getter="get_gravity" default="Vector2( 0, 6 )"> - The default amount of gravity applied to the Jiggle joints, if they are not overriden. + <member name="gravity" type="Vector2" setter="set_gravity" getter="get_gravity" default="Vector2(0, 6)"> + The default amount of gravity applied to the Jiggle joints, if they are not overridden. </member> <member name="jiggle_data_chain_length" type="int" setter="set_jiggle_data_chain_length" getter="get_jiggle_data_chain_length" default="0"> The amount of Jiggle joints in the Jiggle modification. </member> <member name="mass" type="float" setter="set_mass" getter="get_mass" default="0.75"> - The default amount of mass assigned to the Jiggle joints, if they are not overriden. Higher values lead to faster movements and more overshooting. + The default amount of mass assigned to the Jiggle joints, if they are not overridden. Higher values lead to faster movements and more overshooting. </member> <member name="stiffness" type="float" setter="set_stiffness" getter="get_stiffness" default="3.0"> - The default amount of stiffness assigned to the Jiggle joints, if they are not overriden. Higher values act more like springs, quickly moving into the correct position. + The default amount of stiffness assigned to the Jiggle joints, if they are not overridden. Higher values act more like springs, quickly moving into the correct position. </member> <member name="target_nodepath" type="NodePath" setter="set_target_node" getter="get_target_node" default="NodePath("")"> The NodePath to the node that is the target for the Jiggle modification. This node is what the Jiggle chain will attempt to rotate the bone chain to. |