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-rw-r--r--doc/classes/SkeletonModification2DJiggle.xml152
1 files changed, 53 insertions, 99 deletions
diff --git a/doc/classes/SkeletonModification2DJiggle.xml b/doc/classes/SkeletonModification2DJiggle.xml
index 7f8cf2d4d9..8d3732e225 100644
--- a/doc/classes/SkeletonModification2DJiggle.xml
+++ b/doc/classes/SkeletonModification2DJiggle.xml
@@ -12,193 +12,147 @@
</tutorials>
<methods>
<method name="get_collision_mask" qualifiers="const">
- <return type="int">
- </return>
+ <return type="int" />
<description>
Returns the collision mask used by the Jiggle modifier when collisions are enabled.
</description>
</method>
<method name="get_jiggle_joint_bone2d_node" qualifiers="const">
- <return type="NodePath">
- </return>
- <argument index="0" name="joint_idx" type="int">
- </argument>
+ <return type="NodePath" />
+ <argument index="0" name="joint_idx" type="int" />
<description>
Returns the [Bone2D] node assigned to the Jiggle joint at [code]joint_idx[/code].
</description>
</method>
<method name="get_jiggle_joint_bone_index" qualifiers="const">
- <return type="int">
- </return>
- <argument index="0" name="joint_idx" type="int">
- </argument>
+ <return type="int" />
+ <argument index="0" name="joint_idx" type="int" />
<description>
Returns the index of the [Bone2D] node assigned to the Jiggle joint at [code]joint_idx[/code].
</description>
</method>
<method name="get_jiggle_joint_damping" qualifiers="const">
- <return type="float">
- </return>
- <argument index="0" name="joint_idx" type="int">
- </argument>
+ <return type="float" />
+ <argument index="0" name="joint_idx" type="int" />
<description>
Returns the amount of damping of the Jiggle joint at [code]joint_idx[/code].
</description>
</method>
<method name="get_jiggle_joint_gravity" qualifiers="const">
- <return type="Vector2">
- </return>
- <argument index="0" name="joint_idx" type="int">
- </argument>
+ <return type="Vector2" />
+ <argument index="0" name="joint_idx" type="int" />
<description>
Returns a [Vector2] representing the amount of gravity the Jiggle joint at [code]joint_idx[/code] is influenced by.
</description>
</method>
<method name="get_jiggle_joint_mass" qualifiers="const">
- <return type="float">
- </return>
- <argument index="0" name="joint_idx" type="int">
- </argument>
+ <return type="float" />
+ <argument index="0" name="joint_idx" type="int" />
<description>
Returns the amount of mass of the jiggle joint at [code]joint_idx[/code].
</description>
</method>
<method name="get_jiggle_joint_override" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="joint_idx" type="int">
- </argument>
+ <return type="bool" />
+ <argument index="0" name="joint_idx" type="int" />
<description>
- Returns a boolean that indiciates whether the joint at [code]joint_idx[/code] is overriding the default Jiggle joint data defined in the modification.
+ Returns a boolean that indicates whether the joint at [code]joint_idx[/code] is overriding the default Jiggle joint data defined in the modification.
</description>
</method>
<method name="get_jiggle_joint_stiffness" qualifiers="const">
- <return type="float">
- </return>
- <argument index="0" name="joint_idx" type="int">
- </argument>
+ <return type="float" />
+ <argument index="0" name="joint_idx" type="int" />
<description>
Returns the stiffness of the Jiggle joint at [code]joint_idx[/code].
</description>
</method>
<method name="get_jiggle_joint_use_gravity" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="joint_idx" type="int">
- </argument>
+ <return type="bool" />
+ <argument index="0" name="joint_idx" type="int" />
<description>
- Returns a boolean that indiciates whether the joint at [code]joint_idx[/code] is using gravity or not.
+ Returns a boolean that indicates whether the joint at [code]joint_idx[/code] is using gravity or not.
</description>
</method>
<method name="get_use_colliders" qualifiers="const">
- <return type="bool">
- </return>
+ <return type="bool" />
<description>
Returns whether the jiggle modifier is taking physics colliders into account when solving.
</description>
</method>
<method name="set_collision_mask">
- <return type="void">
- </return>
- <argument index="0" name="collision_mask" type="int">
- </argument>
+ <return type="void" />
+ <argument index="0" name="collision_mask" type="int" />
<description>
Sets the collision mask that the Jiggle modifier will use when reacting to colliders, if the Jiggle modifier is set to take colliders into account.
</description>
</method>
<method name="set_jiggle_joint_bone2d_node">
- <return type="void">
- </return>
- <argument index="0" name="joint_idx" type="int">
- </argument>
- <argument index="1" name="bone2d_node" type="NodePath">
- </argument>
+ <return type="void" />
+ <argument index="0" name="joint_idx" type="int" />
+ <argument index="1" name="bone2d_node" type="NodePath" />
<description>
Sets the [Bone2D] node assigned to the Jiggle joint at [code]joint_idx[/code].
</description>
</method>
<method name="set_jiggle_joint_bone_index">
- <return type="void">
- </return>
- <argument index="0" name="joint_idx" type="int">
- </argument>
- <argument index="1" name="bone_idx" type="int">
- </argument>
+ <return type="void" />
+ <argument index="0" name="joint_idx" type="int" />
+ <argument index="1" name="bone_idx" type="int" />
<description>
Sets the bone index, [code]bone_index[/code], of the Jiggle joint at [code]joint_idx[/code]. When possible, this will also update the [code]bone2d_node[/code] of the Jiggle joint based on data provided by the linked skeleton.
</description>
</method>
<method name="set_jiggle_joint_damping">
- <return type="void">
- </return>
- <argument index="0" name="joint_idx" type="int">
- </argument>
- <argument index="1" name="damping" type="float">
- </argument>
+ <return type="void" />
+ <argument index="0" name="joint_idx" type="int" />
+ <argument index="1" name="damping" type="float" />
<description>
Sets the amount of dampening of the Jiggle joint at [code]joint_idx[/code].
</description>
</method>
<method name="set_jiggle_joint_gravity">
- <return type="void">
- </return>
- <argument index="0" name="joint_idx" type="int">
- </argument>
- <argument index="1" name="gravity" type="Vector2">
- </argument>
+ <return type="void" />
+ <argument index="0" name="joint_idx" type="int" />
+ <argument index="1" name="gravity" type="Vector2" />
<description>
Sets the gravity vector of the Jiggle joint at [code]joint_idx[/code].
</description>
</method>
<method name="set_jiggle_joint_mass">
- <return type="void">
- </return>
- <argument index="0" name="joint_idx" type="int">
- </argument>
- <argument index="1" name="mass" type="float">
- </argument>
+ <return type="void" />
+ <argument index="0" name="joint_idx" type="int" />
+ <argument index="1" name="mass" type="float" />
<description>
Sets the of mass of the Jiggle joint at [code]joint_idx[/code].
</description>
</method>
<method name="set_jiggle_joint_override">
- <return type="void">
- </return>
- <argument index="0" name="joint_idx" type="int">
- </argument>
- <argument index="1" name="override" type="bool">
- </argument>
+ <return type="void" />
+ <argument index="0" name="joint_idx" type="int" />
+ <argument index="1" name="override" type="bool" />
<description>
Sets whether the Jiggle joint at [code]joint_idx[/code] should override the default Jiggle joint settings. Setting this to [code]true[/code] will make the joint use its own settings rather than the default ones attached to the modification.
</description>
</method>
<method name="set_jiggle_joint_stiffness">
- <return type="void">
- </return>
- <argument index="0" name="joint_idx" type="int">
- </argument>
- <argument index="1" name="stiffness" type="float">
- </argument>
+ <return type="void" />
+ <argument index="0" name="joint_idx" type="int" />
+ <argument index="1" name="stiffness" type="float" />
<description>
Sets the of stiffness of the Jiggle joint at [code]joint_idx[/code].
</description>
</method>
<method name="set_jiggle_joint_use_gravity">
- <return type="void">
- </return>
- <argument index="0" name="joint_idx" type="int">
- </argument>
- <argument index="1" name="use_gravity" type="bool">
- </argument>
+ <return type="void" />
+ <argument index="0" name="joint_idx" type="int" />
+ <argument index="1" name="use_gravity" type="bool" />
<description>
Sets whether the Jiggle joint at [code]joint_idx[/code] should use gravity.
</description>
</method>
<method name="set_use_colliders">
- <return type="void">
- </return>
- <argument index="0" name="use_colliders" type="bool">
- </argument>
+ <return type="void" />
+ <argument index="0" name="use_colliders" type="bool" />
<description>
If [code]true[/code], the Jiggle modifier will take colliders into account, keeping them from entering into these collision objects.
</description>
@@ -206,19 +160,19 @@
</methods>
<members>
<member name="damping" type="float" setter="set_damping" getter="get_damping" default="0.75">
- The default amount of dampening applied to the Jiggle joints, if they are not overriden. Higher values lead to more of the calculated velocity being applied.
+ The default amount of dampening applied to the Jiggle joints, if they are not overridden. Higher values lead to more of the calculated velocity being applied.
</member>
- <member name="gravity" type="Vector2" setter="set_gravity" getter="get_gravity" default="Vector2( 0, 6 )">
- The default amount of gravity applied to the Jiggle joints, if they are not overriden.
+ <member name="gravity" type="Vector2" setter="set_gravity" getter="get_gravity" default="Vector2(0, 6)">
+ The default amount of gravity applied to the Jiggle joints, if they are not overridden.
</member>
<member name="jiggle_data_chain_length" type="int" setter="set_jiggle_data_chain_length" getter="get_jiggle_data_chain_length" default="0">
The amount of Jiggle joints in the Jiggle modification.
</member>
<member name="mass" type="float" setter="set_mass" getter="get_mass" default="0.75">
- The default amount of mass assigned to the Jiggle joints, if they are not overriden. Higher values lead to faster movements and more overshooting.
+ The default amount of mass assigned to the Jiggle joints, if they are not overridden. Higher values lead to faster movements and more overshooting.
</member>
<member name="stiffness" type="float" setter="set_stiffness" getter="get_stiffness" default="3.0">
- The default amount of stiffness assigned to the Jiggle joints, if they are not overriden. Higher values act more like springs, quickly moving into the correct position.
+ The default amount of stiffness assigned to the Jiggle joints, if they are not overridden. Higher values act more like springs, quickly moving into the correct position.
</member>
<member name="target_nodepath" type="NodePath" setter="set_target_node" getter="get_target_node" default="NodePath(&quot;&quot;)">
The NodePath to the node that is the target for the Jiggle modification. This node is what the Jiggle chain will attempt to rotate the bone chain to.