diff options
Diffstat (limited to 'doc/classes/SkeletonModification2D.xml')
-rw-r--r-- | doc/classes/SkeletonModification2D.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/SkeletonModification2D.xml b/doc/classes/SkeletonModification2D.xml index 8596dac76e..dfd0256d9b 100644 --- a/doc/classes/SkeletonModification2D.xml +++ b/doc/classes/SkeletonModification2D.xml @@ -14,7 +14,7 @@ <return type="void"> </return> <description> - Used for drawing [b]editor-only[/b] modification gizmos. This function will only be called in the Godot editor and can be overriden to draw custom gizmos. + Used for drawing [b]editor-only[/b] modification gizmos. This function will only be called in the Godot editor and can be overridden to draw custom gizmos. [b]Note:[/b] You will need to use the Skeleton2D from [method SkeletonModificationStack2D.get_skeleton] and it's draw functions, as the [SkeletonModification2D] resource cannot draw on its own. </description> </method> @@ -96,7 +96,7 @@ If [code]true[/code], the modification's [method _execute] function will be called by the [SkeletonModificationStack2D]. </member> <member name="execution_mode" type="int" setter="set_execution_mode" getter="get_execution_mode" default="0"> - The execution mode for the modification. This tells the modification stack when to execute the modification. Some modifications have settings that are only availible in certain execution modes. + The execution mode for the modification. This tells the modification stack when to execute the modification. Some modifications have settings that are only available in certain execution modes. </member> </members> <constants> |