diff options
Diffstat (limited to 'doc/classes/SkeletonModification2D.xml')
-rw-r--r-- | doc/classes/SkeletonModification2D.xml | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/doc/classes/SkeletonModification2D.xml b/doc/classes/SkeletonModification2D.xml index 8ce9bf5731..46d32aef41 100644 --- a/doc/classes/SkeletonModification2D.xml +++ b/doc/classes/SkeletonModification2D.xml @@ -19,26 +19,26 @@ </method> <method name="_execute" qualifiers="virtual"> <return type="void" /> - <argument index="0" name="delta" type="float" /> + <param index="0" name="delta" type="float" /> <description> Executes the given modification. This is where the modification performs whatever function it is designed to do. </description> </method> <method name="_setup_modification" qualifiers="virtual"> <return type="void" /> - <argument index="0" name="modification_stack" type="SkeletonModificationStack2D" /> + <param index="0" name="modification_stack" type="SkeletonModificationStack2D" /> <description> Called when the modification is setup. This is where the modification performs initialization. </description> </method> <method name="clamp_angle"> <return type="float" /> - <argument index="0" name="angle" type="float" /> - <argument index="1" name="min" type="float" /> - <argument index="2" name="max" type="float" /> - <argument index="3" name="invert" type="bool" /> + <param index="0" name="angle" type="float" /> + <param index="1" name="min" type="float" /> + <param index="2" name="max" type="float" /> + <param index="3" name="invert" type="bool" /> <description> - Takes a angle and clamps it so it is within the passed-in [code]min[/code] and [code]max[/code] range. [code]invert[/code] will inversely clamp the angle, clamping it to the range outside of the given bounds. + Takes a angle and clamps it so it is within the passed-in [param min] and [param max] range. [param invert] will inversely clamp the angle, clamping it to the range outside of the given bounds. </description> </method> <method name="get_editor_draw_gizmo" qualifiers="const"> @@ -61,14 +61,14 @@ </method> <method name="set_editor_draw_gizmo"> <return type="void" /> - <argument index="0" name="draw_gizmo" type="bool" /> + <param index="0" name="draw_gizmo" type="bool" /> <description> Sets whether this modification will call [method _draw_editor_gizmo] in the Godot editor to draw modification-specific gizmos. </description> </method> <method name="set_is_setup"> <return type="void" /> - <argument index="0" name="is_setup" type="bool" /> + <param index="0" name="is_setup" type="bool" /> <description> Manually allows you to set the setup state of the modification. This function should only rarely be used, as the [SkeletonModificationStack2D] the modification is bound to should handle setting the modification up. </description> |