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-rw-r--r--doc/classes/Skeleton3D.xml14
1 files changed, 13 insertions, 1 deletions
diff --git a/doc/classes/Skeleton3D.xml b/doc/classes/Skeleton3D.xml
index 08404fb467..640cbe84f5 100644
--- a/doc/classes/Skeleton3D.xml
+++ b/doc/classes/Skeleton3D.xml
@@ -106,6 +106,12 @@
Returns the pose transform of the specified bone. Pose is applied on top of the custom pose, which is applied on top the rest pose.
</description>
</method>
+ <method name="get_bone_process_orders">
+ <return type="PackedInt32Array">
+ </return>
+ <description>
+ </description>
+ </method>
<method name="get_bone_rest" qualifiers="const">
<return type="Transform">
</return>
@@ -157,7 +163,7 @@
<method name="physical_bones_start_simulation">
<return type="void">
</return>
- <argument index="0" name="bones" type="Array" default="[ ]">
+ <argument index="0" name="bones" type="StringName[]" default="[ ]">
</argument>
<description>
</description>
@@ -268,6 +274,12 @@
<member name="animate_physical_bones" type="bool" setter="set_animate_physical_bones" getter="get_animate_physical_bones" default="true">
</member>
</members>
+ <signals>
+ <signal name="pose_updated">
+ <description>
+ </description>
+ </signal>
+ </signals>
<constants>
<constant name="NOTIFICATION_UPDATE_SKELETON" value="50">
</constant>