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-rw-r--r--doc/classes/Skeleton3D.xml74
1 files changed, 39 insertions, 35 deletions
diff --git a/doc/classes/Skeleton3D.xml b/doc/classes/Skeleton3D.xml
index 6ab5ed55a3..e804e7bf24 100644
--- a/doc/classes/Skeleton3D.xml
+++ b/doc/classes/Skeleton3D.xml
@@ -47,6 +47,11 @@
Removes the local pose override on all bones in the skeleton.
</description>
</method>
+ <method name="create_skin_from_rest_transforms">
+ <return type="Skin" />
+ <description>
+ </description>
+ </method>
<method name="execute_modifications">
<return type="void" />
<argument index="0" name="delta" type="float" />
@@ -88,13 +93,6 @@
Returns the amount of bones in the skeleton.
</description>
</method>
- <method name="get_bone_custom_pose" qualifiers="const">
- <return type="Transform3D" />
- <argument index="0" name="bone_idx" type="int" />
- <description>
- Returns the custom pose of the specified bone. Custom pose is applied on top of the rest pose.
- </description>
- </method>
<method name="get_bone_global_pose" qualifiers="const">
<return type="Transform3D" />
<argument index="0" name="bone_idx" type="int" />
@@ -144,6 +142,24 @@
Returns the pose transform of the specified bone. Pose is applied on top of the custom pose, which is applied on top the rest pose.
</description>
</method>
+ <method name="get_bone_pose_position" qualifiers="const">
+ <return type="Vector3" />
+ <argument index="0" name="bone_idx" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="get_bone_pose_rotation" qualifiers="const">
+ <return type="Quaternion" />
+ <argument index="0" name="bone_idx" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="get_bone_pose_scale" qualifiers="const">
+ <return type="Vector3" />
+ <argument index="0" name="bone_idx" type="int" />
+ <description>
+ </description>
+ </method>
<method name="get_bone_rest" qualifiers="const">
<return type="Transform3D" />
<argument index="0" name="bone_idx" type="int" />
@@ -196,13 +212,6 @@
Returns whether the bone pose for the bone at [code]bone_idx[/code] is enabled.
</description>
</method>
- <method name="is_bone_rest_disabled" qualifiers="const">
- <return type="bool" />
- <argument index="0" name="bone_idx" type="int" />
- <description>
- Returns whether the bone rest for the bone at [code]bone_idx[/code] is disabled.
- </description>
- </method>
<method name="local_pose_to_global_pose">
<return type="Transform3D" />
<argument index="0" name="bone_idx" type="int" />
@@ -272,23 +281,6 @@
Sets the children for the passed in bone, [code]bone_idx[/code], to the passed-in array of bone indexes, [code]bone_children[/code].
</description>
</method>
- <method name="set_bone_custom_pose">
- <return type="void" />
- <argument index="0" name="bone_idx" type="int" />
- <argument index="1" name="custom_pose" type="Transform3D" />
- <description>
- Sets the custom pose transform, [code]custom_pose[/code], for the bone at [code]bone_idx[/code]. This pose is an addition to the bone rest pose.
- [b]Note:[/b] The pose transform needs to be in bone space. Use [method world_transform_to_global_pose] to convert a world transform, like one you can get from a [Node3D], to bone space.
- </description>
- </method>
- <method name="set_bone_disable_rest">
- <return type="void" />
- <argument index="0" name="bone_idx" type="int" />
- <argument index="1" name="disable" type="bool" />
- <description>
- Disables the rest pose for the bone at [code]bone_idx[/code] if [code]true[/code], enables the bone rest if [code]false[/code].
- </description>
- </method>
<method name="set_bone_enabled">
<return type="void" />
<argument index="0" name="bone_idx" type="int" />
@@ -337,13 +329,25 @@
[b]Note:[/b] [code]parent_idx[/code] must be less than [code]bone_idx[/code].
</description>
</method>
- <method name="set_bone_pose">
+ <method name="set_bone_pose_position">
<return type="void" />
<argument index="0" name="bone_idx" type="int" />
- <argument index="1" name="pose" type="Transform3D" />
+ <argument index="1" name="position" type="Vector3" />
+ <description>
+ </description>
+ </method>
+ <method name="set_bone_pose_rotation">
+ <return type="void" />
+ <argument index="0" name="bone_idx" type="int" />
+ <argument index="1" name="rotation" type="Quaternion" />
+ <description>
+ </description>
+ </method>
+ <method name="set_bone_pose_scale">
+ <return type="void" />
+ <argument index="0" name="bone_idx" type="int" />
+ <argument index="1" name="scale" type="Vector3" />
<description>
- Sets the pose transform for bone [code]bone_idx[/code].
- [b]Note:[/b] The pose transform needs to be in bone space. Use [method world_transform_to_global_pose] to convert a world transform, like one you can get from a [Node3D], to bone space.
</description>
</method>
<method name="set_bone_rest">