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-rw-r--r--doc/classes/Skeleton3D.xml26
1 files changed, 0 insertions, 26 deletions
diff --git a/doc/classes/Skeleton3D.xml b/doc/classes/Skeleton3D.xml
index 69b9988641..75f7a37752 100644
--- a/doc/classes/Skeleton3D.xml
+++ b/doc/classes/Skeleton3D.xml
@@ -20,15 +20,6 @@
Adds a bone, with name [param name]. [method get_bone_count] will become the bone index.
</description>
</method>
- <method name="add_bone_child">
- <return type="void" />
- <param index="0" name="bone_idx" type="int" />
- <param index="1" name="child_bone_idx" type="int" />
- <description>
- Takes the given bone pose/transform and converts it to a world transform, relative to the [Skeleton3D] node.
- This is useful for using the bone transform in calculations with transforms from [Node3D]-based nodes.
- </description>
- </method>
<method name="clear_bones">
<return type="void" />
<description>
@@ -272,15 +263,6 @@
Binds the given Skin to the Skeleton.
</description>
</method>
- <method name="remove_bone_child">
- <return type="void" />
- <param index="0" name="bone_idx" type="int" />
- <param index="1" name="child_bone_idx" type="int" />
- <description>
- Removes the passed in child bone index, [param child_bone_idx], from the passed-in bone, [param bone_idx], if it exists.
- [b]Note:[/b] This does not remove the child bone, but instead it removes the connection it has to the parent bone.
- </description>
- </method>
<method name="reset_bone_pose">
<return type="void" />
<param index="0" name="bone_idx" type="int" />
@@ -294,14 +276,6 @@
Sets all bone poses to rests.
</description>
</method>
- <method name="set_bone_children">
- <return type="void" />
- <param index="0" name="bone_idx" type="int" />
- <param index="1" name="bone_children" type="PackedInt32Array" />
- <description>
- Sets the children for the passed in bone, [param bone_idx], to the passed-in array of bone indexes, [param bone_children].
- </description>
- </method>
<method name="set_bone_enabled">
<return type="void" />
<param index="0" name="bone_idx" type="int" />