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Diffstat (limited to 'doc/classes/Skeleton3D.xml')
-rw-r--r-- | doc/classes/Skeleton3D.xml | 275 |
1 files changed, 275 insertions, 0 deletions
diff --git a/doc/classes/Skeleton3D.xml b/doc/classes/Skeleton3D.xml new file mode 100644 index 0000000000..4460b519fc --- /dev/null +++ b/doc/classes/Skeleton3D.xml @@ -0,0 +1,275 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="Skeleton3D" inherits="Node3D" version="4.0"> + <brief_description> + Skeleton for characters and animated objects. + </brief_description> + <description> + Skeleton3D provides a hierarchical interface for managing bones, including pose, rest and animation (see [Animation]). It can also use ragdoll physics. + The overall transform of a bone with respect to the skeleton is determined by the following hierarchical order: rest pose, custom pose and pose. + Note that "global pose" below refers to the overall transform of the bone with respect to skeleton, so it not the actual global/world transform of the bone. + </description> + <tutorials> + </tutorials> + <methods> + <method name="add_bone"> + <return type="void"> + </return> + <argument index="0" name="name" type="String"> + </argument> + <description> + Adds a bone, with name [code]name[/code]. [method get_bone_count] will become the bone index. + </description> + </method> + <method name="bind_child_node_to_bone"> + <return type="void"> + </return> + <argument index="0" name="bone_idx" type="int"> + </argument> + <argument index="1" name="node" type="Node"> + </argument> + <description> + [i]Deprecated soon.[/i] + </description> + </method> + <method name="clear_bones"> + <return type="void"> + </return> + <description> + Clear all the bones in this skeleton. + </description> + </method> + <method name="clear_bones_global_pose_override"> + <return type="void"> + </return> + <description> + </description> + </method> + <method name="find_bone" qualifiers="const"> + <return type="int"> + </return> + <argument index="0" name="name" type="String"> + </argument> + <description> + Returns the bone index that matches [code]name[/code] as its name. + </description> + </method> + <method name="get_bone_count" qualifiers="const"> + <return type="int"> + </return> + <description> + Returns the amount of bones in the skeleton. + </description> + </method> + <method name="get_bone_custom_pose" qualifiers="const"> + <return type="Transform"> + </return> + <argument index="0" name="bone_idx" type="int"> + </argument> + <description> + Returns the custom pose of the specified bone. Custom pose is applied on top of the rest pose. + </description> + </method> + <method name="get_bone_global_pose" qualifiers="const"> + <return type="Transform"> + </return> + <argument index="0" name="bone_idx" type="int"> + </argument> + <description> + Returns the overall transform of the specified bone, with respect to the skeleton. Being relative to the skeleton frame, this is not the actual "global" transform of the bone. + </description> + </method> + <method name="get_bone_name" qualifiers="const"> + <return type="String"> + </return> + <argument index="0" name="bone_idx" type="int"> + </argument> + <description> + Returns the name of the bone at index [code]index[/code]. + </description> + </method> + <method name="get_bone_parent" qualifiers="const"> + <return type="int"> + </return> + <argument index="0" name="bone_idx" type="int"> + </argument> + <description> + Returns the bone index which is the parent of the bone at [code]bone_idx[/code]. If -1, then bone has no parent. + [b]Note:[/b] The parent bone returned will always be less than [code]bone_idx[/code]. + </description> + </method> + <method name="get_bone_pose" qualifiers="const"> + <return type="Transform"> + </return> + <argument index="0" name="bone_idx" type="int"> + </argument> + <description> + Returns the pose transform of the specified bone. Pose is applied on top of the custom pose, which is applied on top the rest pose. + </description> + </method> + <method name="get_bone_rest" qualifiers="const"> + <return type="Transform"> + </return> + <argument index="0" name="bone_idx" type="int"> + </argument> + <description> + Returns the rest transform for a bone [code]bone_idx[/code]. + </description> + </method> + <method name="get_bound_child_nodes_to_bone" qualifiers="const"> + <return type="Array"> + </return> + <argument index="0" name="bone_idx" type="int"> + </argument> + <description> + [i]Deprecated soon.[/i] + </description> + </method> + <method name="is_bone_rest_disabled" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="bone_idx" type="int"> + </argument> + <description> + </description> + </method> + <method name="localize_rests"> + <return type="void"> + </return> + <description> + </description> + </method> + <method name="physical_bones_add_collision_exception"> + <return type="void"> + </return> + <argument index="0" name="exception" type="RID"> + </argument> + <description> + </description> + </method> + <method name="physical_bones_remove_collision_exception"> + <return type="void"> + </return> + <argument index="0" name="exception" type="RID"> + </argument> + <description> + </description> + </method> + <method name="physical_bones_start_simulation"> + <return type="void"> + </return> + <argument index="0" name="bones" type="StringName[]" default="[ ]"> + </argument> + <description> + </description> + </method> + <method name="physical_bones_stop_simulation"> + <return type="void"> + </return> + <description> + </description> + </method> + <method name="register_skin"> + <return type="SkinReference"> + </return> + <argument index="0" name="skin" type="Skin"> + </argument> + <description> + </description> + </method> + <method name="set_bone_custom_pose"> + <return type="void"> + </return> + <argument index="0" name="bone_idx" type="int"> + </argument> + <argument index="1" name="custom_pose" type="Transform"> + </argument> + <description> + </description> + </method> + <method name="set_bone_disable_rest"> + <return type="void"> + </return> + <argument index="0" name="bone_idx" type="int"> + </argument> + <argument index="1" name="disable" type="bool"> + </argument> + <description> + </description> + </method> + <method name="set_bone_global_pose_override"> + <return type="void"> + </return> + <argument index="0" name="bone_idx" type="int"> + </argument> + <argument index="1" name="pose" type="Transform"> + </argument> + <argument index="2" name="amount" type="float"> + </argument> + <argument index="3" name="persistent" type="bool" default="false"> + </argument> + <description> + </description> + </method> + <method name="set_bone_parent"> + <return type="void"> + </return> + <argument index="0" name="bone_idx" type="int"> + </argument> + <argument index="1" name="parent_idx" type="int"> + </argument> + <description> + Sets the bone index [code]parent_idx[/code] as the parent of the bone at [code]bone_idx[/code]. If -1, then bone has no parent. + [b]Note:[/b] [code]parent_idx[/code] must be less than [code]bone_idx[/code]. + </description> + </method> + <method name="set_bone_pose"> + <return type="void"> + </return> + <argument index="0" name="bone_idx" type="int"> + </argument> + <argument index="1" name="pose" type="Transform"> + </argument> + <description> + Returns the pose transform for bone [code]bone_idx[/code]. + </description> + </method> + <method name="set_bone_rest"> + <return type="void"> + </return> + <argument index="0" name="bone_idx" type="int"> + </argument> + <argument index="1" name="rest" type="Transform"> + </argument> + <description> + Sets the rest transform for bone [code]bone_idx[/code]. + </description> + </method> + <method name="unbind_child_node_from_bone"> + <return type="void"> + </return> + <argument index="0" name="bone_idx" type="int"> + </argument> + <argument index="1" name="node" type="Node"> + </argument> + <description> + [i]Deprecated soon.[/i] + </description> + </method> + <method name="unparent_bone_and_rest"> + <return type="void"> + </return> + <argument index="0" name="bone_idx" type="int"> + </argument> + <description> + </description> + </method> + </methods> + <members> + <member name="animate_physical_bones" type="bool" setter="set_animate_physical_bones" getter="get_animate_physical_bones" default="true"> + </member> + </members> + <constants> + <constant name="NOTIFICATION_UPDATE_SKELETON" value="50"> + </constant> + </constants> +</class> |