summaryrefslogtreecommitdiff
path: root/doc/classes/Skeleton3D.xml
diff options
context:
space:
mode:
Diffstat (limited to 'doc/classes/Skeleton3D.xml')
-rw-r--r--doc/classes/Skeleton3D.xml275
1 files changed, 275 insertions, 0 deletions
diff --git a/doc/classes/Skeleton3D.xml b/doc/classes/Skeleton3D.xml
new file mode 100644
index 0000000000..4460b519fc
--- /dev/null
+++ b/doc/classes/Skeleton3D.xml
@@ -0,0 +1,275 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="Skeleton3D" inherits="Node3D" version="4.0">
+ <brief_description>
+ Skeleton for characters and animated objects.
+ </brief_description>
+ <description>
+ Skeleton3D provides a hierarchical interface for managing bones, including pose, rest and animation (see [Animation]). It can also use ragdoll physics.
+ The overall transform of a bone with respect to the skeleton is determined by the following hierarchical order: rest pose, custom pose and pose.
+ Note that "global pose" below refers to the overall transform of the bone with respect to skeleton, so it not the actual global/world transform of the bone.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="add_bone">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <description>
+ Adds a bone, with name [code]name[/code]. [method get_bone_count] will become the bone index.
+ </description>
+ </method>
+ <method name="bind_child_node_to_bone">
+ <return type="void">
+ </return>
+ <argument index="0" name="bone_idx" type="int">
+ </argument>
+ <argument index="1" name="node" type="Node">
+ </argument>
+ <description>
+ [i]Deprecated soon.[/i]
+ </description>
+ </method>
+ <method name="clear_bones">
+ <return type="void">
+ </return>
+ <description>
+ Clear all the bones in this skeleton.
+ </description>
+ </method>
+ <method name="clear_bones_global_pose_override">
+ <return type="void">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="find_bone" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <description>
+ Returns the bone index that matches [code]name[/code] as its name.
+ </description>
+ </method>
+ <method name="get_bone_count" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Returns the amount of bones in the skeleton.
+ </description>
+ </method>
+ <method name="get_bone_custom_pose" qualifiers="const">
+ <return type="Transform">
+ </return>
+ <argument index="0" name="bone_idx" type="int">
+ </argument>
+ <description>
+ Returns the custom pose of the specified bone. Custom pose is applied on top of the rest pose.
+ </description>
+ </method>
+ <method name="get_bone_global_pose" qualifiers="const">
+ <return type="Transform">
+ </return>
+ <argument index="0" name="bone_idx" type="int">
+ </argument>
+ <description>
+ Returns the overall transform of the specified bone, with respect to the skeleton. Being relative to the skeleton frame, this is not the actual "global" transform of the bone.
+ </description>
+ </method>
+ <method name="get_bone_name" qualifiers="const">
+ <return type="String">
+ </return>
+ <argument index="0" name="bone_idx" type="int">
+ </argument>
+ <description>
+ Returns the name of the bone at index [code]index[/code].
+ </description>
+ </method>
+ <method name="get_bone_parent" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="bone_idx" type="int">
+ </argument>
+ <description>
+ Returns the bone index which is the parent of the bone at [code]bone_idx[/code]. If -1, then bone has no parent.
+ [b]Note:[/b] The parent bone returned will always be less than [code]bone_idx[/code].
+ </description>
+ </method>
+ <method name="get_bone_pose" qualifiers="const">
+ <return type="Transform">
+ </return>
+ <argument index="0" name="bone_idx" type="int">
+ </argument>
+ <description>
+ Returns the pose transform of the specified bone. Pose is applied on top of the custom pose, which is applied on top the rest pose.
+ </description>
+ </method>
+ <method name="get_bone_rest" qualifiers="const">
+ <return type="Transform">
+ </return>
+ <argument index="0" name="bone_idx" type="int">
+ </argument>
+ <description>
+ Returns the rest transform for a bone [code]bone_idx[/code].
+ </description>
+ </method>
+ <method name="get_bound_child_nodes_to_bone" qualifiers="const">
+ <return type="Array">
+ </return>
+ <argument index="0" name="bone_idx" type="int">
+ </argument>
+ <description>
+ [i]Deprecated soon.[/i]
+ </description>
+ </method>
+ <method name="is_bone_rest_disabled" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="bone_idx" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="localize_rests">
+ <return type="void">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="physical_bones_add_collision_exception">
+ <return type="void">
+ </return>
+ <argument index="0" name="exception" type="RID">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="physical_bones_remove_collision_exception">
+ <return type="void">
+ </return>
+ <argument index="0" name="exception" type="RID">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="physical_bones_start_simulation">
+ <return type="void">
+ </return>
+ <argument index="0" name="bones" type="StringName[]" default="[ ]">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="physical_bones_stop_simulation">
+ <return type="void">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="register_skin">
+ <return type="SkinReference">
+ </return>
+ <argument index="0" name="skin" type="Skin">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_bone_custom_pose">
+ <return type="void">
+ </return>
+ <argument index="0" name="bone_idx" type="int">
+ </argument>
+ <argument index="1" name="custom_pose" type="Transform">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_bone_disable_rest">
+ <return type="void">
+ </return>
+ <argument index="0" name="bone_idx" type="int">
+ </argument>
+ <argument index="1" name="disable" type="bool">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_bone_global_pose_override">
+ <return type="void">
+ </return>
+ <argument index="0" name="bone_idx" type="int">
+ </argument>
+ <argument index="1" name="pose" type="Transform">
+ </argument>
+ <argument index="2" name="amount" type="float">
+ </argument>
+ <argument index="3" name="persistent" type="bool" default="false">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_bone_parent">
+ <return type="void">
+ </return>
+ <argument index="0" name="bone_idx" type="int">
+ </argument>
+ <argument index="1" name="parent_idx" type="int">
+ </argument>
+ <description>
+ Sets the bone index [code]parent_idx[/code] as the parent of the bone at [code]bone_idx[/code]. If -1, then bone has no parent.
+ [b]Note:[/b] [code]parent_idx[/code] must be less than [code]bone_idx[/code].
+ </description>
+ </method>
+ <method name="set_bone_pose">
+ <return type="void">
+ </return>
+ <argument index="0" name="bone_idx" type="int">
+ </argument>
+ <argument index="1" name="pose" type="Transform">
+ </argument>
+ <description>
+ Returns the pose transform for bone [code]bone_idx[/code].
+ </description>
+ </method>
+ <method name="set_bone_rest">
+ <return type="void">
+ </return>
+ <argument index="0" name="bone_idx" type="int">
+ </argument>
+ <argument index="1" name="rest" type="Transform">
+ </argument>
+ <description>
+ Sets the rest transform for bone [code]bone_idx[/code].
+ </description>
+ </method>
+ <method name="unbind_child_node_from_bone">
+ <return type="void">
+ </return>
+ <argument index="0" name="bone_idx" type="int">
+ </argument>
+ <argument index="1" name="node" type="Node">
+ </argument>
+ <description>
+ [i]Deprecated soon.[/i]
+ </description>
+ </method>
+ <method name="unparent_bone_and_rest">
+ <return type="void">
+ </return>
+ <argument index="0" name="bone_idx" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="animate_physical_bones" type="bool" setter="set_animate_physical_bones" getter="get_animate_physical_bones" default="true">
+ </member>
+ </members>
+ <constants>
+ <constant name="NOTIFICATION_UPDATE_SKELETON" value="50">
+ </constant>
+ </constants>
+</class>