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-rw-r--r--doc/classes/Skeleton3D.xml12
1 files changed, 11 insertions, 1 deletions
diff --git a/doc/classes/Skeleton3D.xml b/doc/classes/Skeleton3D.xml
index fe2cc1f5ad..c6dd6fb142 100644
--- a/doc/classes/Skeleton3D.xml
+++ b/doc/classes/Skeleton3D.xml
@@ -245,6 +245,16 @@
[b]Note[/b]: The pose transform needs to be in bone space. Use [method world_transform_to_bone_transform] to convert a world transform, like one you can get from a [Node3D], to bone space.
</description>
</method>
+ <method name="set_bone_name">
+ <return type="void">
+ </return>
+ <argument index="0" name="bone_idx" type="int">
+ </argument>
+ <argument index="1" name="name" type="String">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="set_bone_parent">
<return type="void">
</return>
@@ -297,7 +307,7 @@
<argument index="0" name="bone_idx" type="int">
</argument>
<description>
- Unparents the bone at [code]bone_idx[/code] and sets its rest position to that of it's parent prior to being reset.
+ Unparents the bone at [code]bone_idx[/code] and sets its rest position to that of its parent prior to being reset.
</description>
</method>
<method name="world_transform_to_bone_transform">