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-rw-r--r--doc/classes/Skeleton3D.xml26
1 files changed, 13 insertions, 13 deletions
diff --git a/doc/classes/Skeleton3D.xml b/doc/classes/Skeleton3D.xml
index 44ad460459..d8b35ad272 100644
--- a/doc/classes/Skeleton3D.xml
+++ b/doc/classes/Skeleton3D.xml
@@ -23,9 +23,9 @@
</description>
</method>
<method name="bone_transform_to_world_transform">
- <return type="Transform">
+ <return type="Transform3D">
</return>
- <argument index="0" name="bone_transform" type="Transform">
+ <argument index="0" name="bone_transform" type="Transform3D">
</argument>
<description>
Takes the given bone pose/transform and converts it to a world transform, relative to the [Skeleton3D] node.
@@ -63,7 +63,7 @@
</description>
</method>
<method name="get_bone_custom_pose" qualifiers="const">
- <return type="Transform">
+ <return type="Transform3D">
</return>
<argument index="0" name="bone_idx" type="int">
</argument>
@@ -72,7 +72,7 @@
</description>
</method>
<method name="get_bone_global_pose" qualifiers="const">
- <return type="Transform">
+ <return type="Transform3D">
</return>
<argument index="0" name="bone_idx" type="int">
</argument>
@@ -81,7 +81,7 @@
</description>
</method>
<method name="get_bone_global_pose_no_override" qualifiers="const">
- <return type="Transform">
+ <return type="Transform3D">
</return>
<argument index="0" name="bone_idx" type="int">
</argument>
@@ -109,7 +109,7 @@
</description>
</method>
<method name="get_bone_pose" qualifiers="const">
- <return type="Transform">
+ <return type="Transform3D">
</return>
<argument index="0" name="bone_idx" type="int">
</argument>
@@ -124,7 +124,7 @@
</description>
</method>
<method name="get_bone_rest" qualifiers="const">
- <return type="Transform">
+ <return type="Transform3D">
</return>
<argument index="0" name="bone_idx" type="int">
</argument>
@@ -199,7 +199,7 @@
</return>
<argument index="0" name="bone_idx" type="int">
</argument>
- <argument index="1" name="custom_pose" type="Transform">
+ <argument index="1" name="custom_pose" type="Transform3D">
</argument>
<description>
Sets the custom pose transform, [code]custom_pose[/code], for the bone at [code]bone_idx[/code]. This pose is an addition to the bone rest pose.
@@ -222,7 +222,7 @@
</return>
<argument index="0" name="bone_idx" type="int">
</argument>
- <argument index="1" name="pose" type="Transform">
+ <argument index="1" name="pose" type="Transform3D">
</argument>
<argument index="2" name="amount" type="float">
</argument>
@@ -261,7 +261,7 @@
</return>
<argument index="0" name="bone_idx" type="int">
</argument>
- <argument index="1" name="pose" type="Transform">
+ <argument index="1" name="pose" type="Transform3D">
</argument>
<description>
Sets the pose transform for bone [code]bone_idx[/code].
@@ -273,7 +273,7 @@
</return>
<argument index="0" name="bone_idx" type="int">
</argument>
- <argument index="1" name="rest" type="Transform">
+ <argument index="1" name="rest" type="Transform3D">
</argument>
<description>
Sets the rest transform for bone [code]bone_idx[/code].
@@ -289,9 +289,9 @@
</description>
</method>
<method name="world_transform_to_bone_transform">
- <return type="Transform">
+ <return type="Transform3D">
</return>
- <argument index="0" name="world_transform" type="Transform">
+ <argument index="0" name="world_transform" type="Transform3D">
</argument>
<description>
Takes the given world transform, relative to the [Skeleton3D], and converts it to a bone pose/transform.