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-rw-r--r--doc/classes/Skeleton2D.xml18
1 files changed, 9 insertions, 9 deletions
diff --git a/doc/classes/Skeleton2D.xml b/doc/classes/Skeleton2D.xml
index 7867e5afa3..0abb8be075 100644
--- a/doc/classes/Skeleton2D.xml
+++ b/doc/classes/Skeleton2D.xml
@@ -13,15 +13,15 @@
<methods>
<method name="execute_modifications">
<return type="void" />
- <argument index="0" name="delta" type="float" />
- <argument index="1" name="execution_mode" type="int" />
+ <param index="0" name="delta" type="float" />
+ <param index="1" name="execution_mode" type="int" />
<description>
Executes all the modifications on the [SkeletonModificationStack2D], if the Skeleton3D has one assigned.
</description>
</method>
<method name="get_bone">
<return type="Bone2D" />
- <argument index="0" name="idx" type="int" />
+ <param index="0" name="idx" type="int" />
<description>
Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The object to return is identified by the parameter [code]idx[/code]. Bones are indexed by descending the node hierarchy from top to bottom, adding the children of each branch before moving to the next sibling.
</description>
@@ -34,7 +34,7 @@
</method>
<method name="get_bone_local_pose_override">
<return type="Transform2D" />
- <argument index="0" name="bone_idx" type="int" />
+ <param index="0" name="bone_idx" type="int" />
<description>
Returns the local pose override transform for [code]bone_idx[/code].
</description>
@@ -53,10 +53,10 @@
</method>
<method name="set_bone_local_pose_override">
<return type="void" />
- <argument index="0" name="bone_idx" type="int" />
- <argument index="1" name="override_pose" type="Transform2D" />
- <argument index="2" name="strength" type="float" />
- <argument index="3" name="persistent" type="bool" />
+ <param index="0" name="bone_idx" type="int" />
+ <param index="1" name="override_pose" type="Transform2D" />
+ <param index="2" name="strength" type="float" />
+ <param index="3" name="persistent" type="bool" />
<description>
Sets the local pose transform, [code]pose[/code], for the bone at [code]bone_idx[/code].
[code]amount[/code] is the interpolation strength that will be used when applying the pose, and [code]persistent[/code] determines if the applied pose will remain.
@@ -65,7 +65,7 @@
</method>
<method name="set_modification_stack">
<return type="void" />
- <argument index="0" name="modification_stack" type="SkeletonModificationStack2D" />
+ <param index="0" name="modification_stack" type="SkeletonModificationStack2D" />
<description>
Sets the [SkeletonModificationStack2D] attached to this skeleton.
</description>