diff options
Diffstat (limited to 'doc/classes/Skeleton2D.xml')
-rw-r--r-- | doc/classes/Skeleton2D.xml | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/doc/classes/Skeleton2D.xml b/doc/classes/Skeleton2D.xml index 0abb8be075..808f93b491 100644 --- a/doc/classes/Skeleton2D.xml +++ b/doc/classes/Skeleton2D.xml @@ -23,7 +23,7 @@ <return type="Bone2D" /> <param index="0" name="idx" type="int" /> <description> - Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The object to return is identified by the parameter [code]idx[/code]. Bones are indexed by descending the node hierarchy from top to bottom, adding the children of each branch before moving to the next sibling. + Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The object to return is identified by the parameter [param idx]. Bones are indexed by descending the node hierarchy from top to bottom, adding the children of each branch before moving to the next sibling. </description> </method> <method name="get_bone_count" qualifiers="const"> @@ -36,7 +36,7 @@ <return type="Transform2D" /> <param index="0" name="bone_idx" type="int" /> <description> - Returns the local pose override transform for [code]bone_idx[/code]. + Returns the local pose override transform for [param bone_idx]. </description> </method> <method name="get_modification_stack" qualifiers="const"> @@ -58,9 +58,9 @@ <param index="2" name="strength" type="float" /> <param index="3" name="persistent" type="bool" /> <description> - Sets the local pose transform, [code]pose[/code], for the bone at [code]bone_idx[/code]. - [code]amount[/code] is the interpolation strength that will be used when applying the pose, and [code]persistent[/code] determines if the applied pose will remain. - [b]Note:[/b] The pose transform needs to be a local transform relative to the [Bone2D] node at [code]bone_idx[/code]! + Sets the local pose transform, [param override_pose], for the bone at [param bone_idx]. + [param strength] is the interpolation strength that will be used when applying the pose, and [param persistent] determines if the applied pose will remain. + [b]Note:[/b] The pose transform needs to be a local transform relative to the [Bone2D] node at [param bone_idx]! </description> </method> <method name="set_modification_stack"> |