diff options
Diffstat (limited to 'doc/classes/Skeleton2D.xml')
-rw-r--r-- | doc/classes/Skeleton2D.xml | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/doc/classes/Skeleton2D.xml b/doc/classes/Skeleton2D.xml index 886e8244a2..e1b7d60763 100644 --- a/doc/classes/Skeleton2D.xml +++ b/doc/classes/Skeleton2D.xml @@ -1,12 +1,13 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Skeleton2D" inherits="Node2D" category="Core" version="3.2"> +<class name="Skeleton2D" inherits="Node2D" version="4.0"> <brief_description> Skeleton for 2D characters and animated objects. </brief_description> <description> + Skeleton2D parents a hierarchy of [Bone2D] objects. It is a requirement of [Bone2D]. Skeleton2D holds a reference to the rest pose of its children and acts as a single point of access to its bones. </description> <tutorials> - <link>http://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html</link> + <link>https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html</link> </tutorials> <methods> <method name="get_bone"> @@ -15,19 +16,21 @@ <argument index="0" name="idx" type="int"> </argument> <description> + Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The object to return is identified by the parameter [code]idx[/code]. Bones are indexed by descending the node hierarchy from top to bottom, adding the children of each branch before moving to the next sibling. </description> </method> <method name="get_bone_count" qualifiers="const"> <return type="int"> </return> <description> - Returns the amount of bones in the skeleton. + Returns the number of [Bone2D] nodes in the node hierarchy parented by Skeleton2D. </description> </method> <method name="get_skeleton" qualifiers="const"> <return type="RID"> </return> <description> + Returns the [RID] of a Skeleton2D instance. </description> </method> </methods> |