summaryrefslogtreecommitdiff
path: root/doc/classes/Skeleton2D.xml
diff options
context:
space:
mode:
Diffstat (limited to 'doc/classes/Skeleton2D.xml')
-rw-r--r--doc/classes/Skeleton2D.xml55
1 files changed, 46 insertions, 9 deletions
diff --git a/doc/classes/Skeleton2D.xml b/doc/classes/Skeleton2D.xml
index e1b7d60763..828d24338b 100644
--- a/doc/classes/Skeleton2D.xml
+++ b/doc/classes/Skeleton2D.xml
@@ -7,36 +7,73 @@
Skeleton2D parents a hierarchy of [Bone2D] objects. It is a requirement of [Bone2D]. Skeleton2D holds a reference to the rest pose of its children and acts as a single point of access to its bones.
</description>
<tutorials>
- <link>https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html</link>
+ <link title="2D skeletons">https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html</link>
</tutorials>
<methods>
+ <method name="execute_modifications">
+ <return type="void" />
+ <argument index="0" name="delta" type="float" />
+ <argument index="1" name="execution_mode" type="int" />
+ <description>
+ Executes all the modifications on the [SkeletonModificationStack2D], if the Skeleton3D has one assigned.
+ </description>
+ </method>
<method name="get_bone">
- <return type="Bone2D">
- </return>
- <argument index="0" name="idx" type="int">
- </argument>
+ <return type="Bone2D" />
+ <argument index="0" name="idx" type="int" />
<description>
Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The object to return is identified by the parameter [code]idx[/code]. Bones are indexed by descending the node hierarchy from top to bottom, adding the children of each branch before moving to the next sibling.
</description>
</method>
<method name="get_bone_count" qualifiers="const">
- <return type="int">
- </return>
+ <return type="int" />
<description>
Returns the number of [Bone2D] nodes in the node hierarchy parented by Skeleton2D.
</description>
</method>
+ <method name="get_bone_local_pose_override">
+ <return type="Transform2D" />
+ <argument index="0" name="bone_idx" type="int" />
+ <description>
+ Returns the local pose override transform for [code]bone_idx[/code].
+ </description>
+ </method>
+ <method name="get_modification_stack" qualifiers="const">
+ <return type="SkeletonModificationStack2D" />
+ <description>
+ Returns the [SkeletonModificationStack2D] attached to this skeleton, if one exists.
+ </description>
+ </method>
<method name="get_skeleton" qualifiers="const">
- <return type="RID">
- </return>
+ <return type="RID" />
<description>
Returns the [RID] of a Skeleton2D instance.
</description>
</method>
+ <method name="set_bone_local_pose_override">
+ <return type="void" />
+ <argument index="0" name="bone_idx" type="int" />
+ <argument index="1" name="override_pose" type="Transform2D" />
+ <argument index="2" name="strength" type="float" />
+ <argument index="3" name="persistent" type="bool" />
+ <description>
+ Sets the local pose transform, [code]pose[/code], for the bone at [code]bone_idx[/code].
+ [code]amount[/code] is the interpolation strength that will be used when applying the pose, and [code]persistent[/code] determines if the applied pose will remain.
+ [b]Note:[/b] The pose transform needs to be a local transform relative to the [Bone2D] node at [code]bone_idx[/code]!
+ </description>
+ </method>
+ <method name="set_modification_stack">
+ <return type="void" />
+ <argument index="0" name="modification_stack" type="SkeletonModificationStack2D" />
+ <description>
+ Sets the [SkeletonModificationStack2D] attached to this skeleton.
+ </description>
+ </method>
</methods>
<signals>
<signal name="bone_setup_changed">
<description>
+ Emitted when the [Bone2D] setup attached to this skeletons changes. This is primarily used internally within the skeleton.
</description>
</signal>
</signals>