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-rw-r--r--doc/classes/Skeleton2D.xml53
1 files changed, 18 insertions, 35 deletions
diff --git a/doc/classes/Skeleton2D.xml b/doc/classes/Skeleton2D.xml
index 6665a4a9f6..828d24338b 100644
--- a/doc/classes/Skeleton2D.xml
+++ b/doc/classes/Skeleton2D.xml
@@ -11,77 +11,60 @@
</tutorials>
<methods>
<method name="execute_modifications">
- <return type="void">
- </return>
- <argument index="0" name="delta" type="float">
- </argument>
- <argument index="1" name="execution_mode" type="int">
- </argument>
+ <return type="void" />
+ <argument index="0" name="delta" type="float" />
+ <argument index="1" name="execution_mode" type="int" />
<description>
Executes all the modifications on the [SkeletonModificationStack2D], if the Skeleton3D has one assigned.
</description>
</method>
<method name="get_bone">
- <return type="Bone2D">
- </return>
- <argument index="0" name="idx" type="int">
- </argument>
+ <return type="Bone2D" />
+ <argument index="0" name="idx" type="int" />
<description>
Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The object to return is identified by the parameter [code]idx[/code]. Bones are indexed by descending the node hierarchy from top to bottom, adding the children of each branch before moving to the next sibling.
</description>
</method>
<method name="get_bone_count" qualifiers="const">
- <return type="int">
- </return>
+ <return type="int" />
<description>
Returns the number of [Bone2D] nodes in the node hierarchy parented by Skeleton2D.
</description>
</method>
<method name="get_bone_local_pose_override">
- <return type="Transform2D">
- </return>
- <argument index="0" name="bone_idx" type="int">
- </argument>
+ <return type="Transform2D" />
+ <argument index="0" name="bone_idx" type="int" />
<description>
Returns the local pose override transform for [code]bone_idx[/code].
</description>
</method>
<method name="get_modification_stack" qualifiers="const">
- <return type="SkeletonModificationStack2D">
- </return>
+ <return type="SkeletonModificationStack2D" />
<description>
Returns the [SkeletonModificationStack2D] attached to this skeleton, if one exists.
</description>
</method>
<method name="get_skeleton" qualifiers="const">
- <return type="RID">
- </return>
+ <return type="RID" />
<description>
Returns the [RID] of a Skeleton2D instance.
</description>
</method>
<method name="set_bone_local_pose_override">
- <return type="void">
- </return>
- <argument index="0" name="bone_idx" type="int">
- </argument>
- <argument index="1" name="override_pose" type="Transform2D">
- </argument>
- <argument index="2" name="strength" type="float">
- </argument>
- <argument index="3" name="persistent" type="bool">
- </argument>
+ <return type="void" />
+ <argument index="0" name="bone_idx" type="int" />
+ <argument index="1" name="override_pose" type="Transform2D" />
+ <argument index="2" name="strength" type="float" />
+ <argument index="3" name="persistent" type="bool" />
<description>
Sets the local pose transform, [code]pose[/code], for the bone at [code]bone_idx[/code].
- [code]amount[/code] is the interpolation strengh that will be used when applying the pose, and [code]persistent[/code] determines if the applied pose will remain.
+ [code]amount[/code] is the interpolation strength that will be used when applying the pose, and [code]persistent[/code] determines if the applied pose will remain.
[b]Note:[/b] The pose transform needs to be a local transform relative to the [Bone2D] node at [code]bone_idx[/code]!
</description>
</method>
<method name="set_modification_stack">
- <return type="void">
- </return>
- <argument index="0" name="modification_stack" type="SkeletonModificationStack2D">
- </argument>
+ <return type="void" />
+ <argument index="0" name="modification_stack" type="SkeletonModificationStack2D" />
<description>
Sets the [SkeletonModificationStack2D] attached to this skeleton.
</description>