diff options
Diffstat (limited to 'doc/classes/Skeleton2D.xml')
-rw-r--r-- | doc/classes/Skeleton2D.xml | 53 |
1 files changed, 18 insertions, 35 deletions
diff --git a/doc/classes/Skeleton2D.xml b/doc/classes/Skeleton2D.xml index 6665a4a9f6..828d24338b 100644 --- a/doc/classes/Skeleton2D.xml +++ b/doc/classes/Skeleton2D.xml @@ -11,77 +11,60 @@ </tutorials> <methods> <method name="execute_modifications"> - <return type="void"> - </return> - <argument index="0" name="delta" type="float"> - </argument> - <argument index="1" name="execution_mode" type="int"> - </argument> + <return type="void" /> + <argument index="0" name="delta" type="float" /> + <argument index="1" name="execution_mode" type="int" /> <description> Executes all the modifications on the [SkeletonModificationStack2D], if the Skeleton3D has one assigned. </description> </method> <method name="get_bone"> - <return type="Bone2D"> - </return> - <argument index="0" name="idx" type="int"> - </argument> + <return type="Bone2D" /> + <argument index="0" name="idx" type="int" /> <description> Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The object to return is identified by the parameter [code]idx[/code]. Bones are indexed by descending the node hierarchy from top to bottom, adding the children of each branch before moving to the next sibling. </description> </method> <method name="get_bone_count" qualifiers="const"> - <return type="int"> - </return> + <return type="int" /> <description> Returns the number of [Bone2D] nodes in the node hierarchy parented by Skeleton2D. </description> </method> <method name="get_bone_local_pose_override"> - <return type="Transform2D"> - </return> - <argument index="0" name="bone_idx" type="int"> - </argument> + <return type="Transform2D" /> + <argument index="0" name="bone_idx" type="int" /> <description> Returns the local pose override transform for [code]bone_idx[/code]. </description> </method> <method name="get_modification_stack" qualifiers="const"> - <return type="SkeletonModificationStack2D"> - </return> + <return type="SkeletonModificationStack2D" /> <description> Returns the [SkeletonModificationStack2D] attached to this skeleton, if one exists. </description> </method> <method name="get_skeleton" qualifiers="const"> - <return type="RID"> - </return> + <return type="RID" /> <description> Returns the [RID] of a Skeleton2D instance. </description> </method> <method name="set_bone_local_pose_override"> - <return type="void"> - </return> - <argument index="0" name="bone_idx" type="int"> - </argument> - <argument index="1" name="override_pose" type="Transform2D"> - </argument> - <argument index="2" name="strength" type="float"> - </argument> - <argument index="3" name="persistent" type="bool"> - </argument> + <return type="void" /> + <argument index="0" name="bone_idx" type="int" /> + <argument index="1" name="override_pose" type="Transform2D" /> + <argument index="2" name="strength" type="float" /> + <argument index="3" name="persistent" type="bool" /> <description> Sets the local pose transform, [code]pose[/code], for the bone at [code]bone_idx[/code]. - [code]amount[/code] is the interpolation strengh that will be used when applying the pose, and [code]persistent[/code] determines if the applied pose will remain. + [code]amount[/code] is the interpolation strength that will be used when applying the pose, and [code]persistent[/code] determines if the applied pose will remain. [b]Note:[/b] The pose transform needs to be a local transform relative to the [Bone2D] node at [code]bone_idx[/code]! </description> </method> <method name="set_modification_stack"> - <return type="void"> - </return> - <argument index="0" name="modification_stack" type="SkeletonModificationStack2D"> - </argument> + <return type="void" /> + <argument index="0" name="modification_stack" type="SkeletonModificationStack2D" /> <description> Sets the [SkeletonModificationStack2D] attached to this skeleton. </description> |