diff options
Diffstat (limited to 'doc/classes/Skeleton2D.xml')
-rw-r--r-- | doc/classes/Skeleton2D.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/Skeleton2D.xml b/doc/classes/Skeleton2D.xml index 7aa06985bf..7867e5afa3 100644 --- a/doc/classes/Skeleton2D.xml +++ b/doc/classes/Skeleton2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Skeleton2D" inherits="Node2D" version="4.0"> +<class name="Skeleton2D" inherits="Node2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Skeleton for 2D characters and animated objects. </brief_description> @@ -8,7 +8,7 @@ To setup different types of inverse kinematics for the given Skeleton2D, a [SkeletonModificationStack2D] should be created. They can be applied by creating the desired number of modifications, which can be done by increasing [member SkeletonModificationStack2D.modification_count]. </description> <tutorials> - <link title="2D skeletons">https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html</link> + <link title="2D skeletons">$DOCS_URL/tutorials/animation/2d_skeletons.html</link> </tutorials> <methods> <method name="execute_modifications"> |