diff options
Diffstat (limited to 'doc/classes/Skeleton2D.xml')
-rw-r--r-- | doc/classes/Skeleton2D.xml | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/doc/classes/Skeleton2D.xml b/doc/classes/Skeleton2D.xml index 0ddbac9ba4..6665a4a9f6 100644 --- a/doc/classes/Skeleton2D.xml +++ b/doc/classes/Skeleton2D.xml @@ -10,6 +10,17 @@ <link title="2D skeletons">https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html</link> </tutorials> <methods> + <method name="execute_modifications"> + <return type="void"> + </return> + <argument index="0" name="delta" type="float"> + </argument> + <argument index="1" name="execution_mode" type="int"> + </argument> + <description> + Executes all the modifications on the [SkeletonModificationStack2D], if the Skeleton3D has one assigned. + </description> + </method> <method name="get_bone"> <return type="Bone2D"> </return> @@ -26,6 +37,22 @@ Returns the number of [Bone2D] nodes in the node hierarchy parented by Skeleton2D. </description> </method> + <method name="get_bone_local_pose_override"> + <return type="Transform2D"> + </return> + <argument index="0" name="bone_idx" type="int"> + </argument> + <description> + Returns the local pose override transform for [code]bone_idx[/code]. + </description> + </method> + <method name="get_modification_stack" qualifiers="const"> + <return type="SkeletonModificationStack2D"> + </return> + <description> + Returns the [SkeletonModificationStack2D] attached to this skeleton, if one exists. + </description> + </method> <method name="get_skeleton" qualifiers="const"> <return type="RID"> </return> @@ -33,10 +60,37 @@ Returns the [RID] of a Skeleton2D instance. </description> </method> + <method name="set_bone_local_pose_override"> + <return type="void"> + </return> + <argument index="0" name="bone_idx" type="int"> + </argument> + <argument index="1" name="override_pose" type="Transform2D"> + </argument> + <argument index="2" name="strength" type="float"> + </argument> + <argument index="3" name="persistent" type="bool"> + </argument> + <description> + Sets the local pose transform, [code]pose[/code], for the bone at [code]bone_idx[/code]. + [code]amount[/code] is the interpolation strengh that will be used when applying the pose, and [code]persistent[/code] determines if the applied pose will remain. + [b]Note:[/b] The pose transform needs to be a local transform relative to the [Bone2D] node at [code]bone_idx[/code]! + </description> + </method> + <method name="set_modification_stack"> + <return type="void"> + </return> + <argument index="0" name="modification_stack" type="SkeletonModificationStack2D"> + </argument> + <description> + Sets the [SkeletonModificationStack2D] attached to this skeleton. + </description> + </method> </methods> <signals> <signal name="bone_setup_changed"> <description> + Emitted when the [Bone2D] setup attached to this skeletons changes. This is primarily used internally within the skeleton. </description> </signal> </signals> |