diff options
Diffstat (limited to 'doc/classes/Skeleton.xml')
-rw-r--r-- | doc/classes/Skeleton.xml | 269 |
1 files changed, 0 insertions, 269 deletions
diff --git a/doc/classes/Skeleton.xml b/doc/classes/Skeleton.xml deleted file mode 100644 index eaab4063b8..0000000000 --- a/doc/classes/Skeleton.xml +++ /dev/null @@ -1,269 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="Skeleton" inherits="Spatial" version="4.0"> - <brief_description> - Skeleton for characters and animated objects. - </brief_description> - <description> - Skeleton provides a hierarchical interface for managing bones, including pose, rest and animation (see [Animation]). It can also use ragdoll physics. - The overall transform of a bone with respect to the skeleton is determined by the following hierarchical order: rest pose, custom pose and pose. - Note that "global pose" below refers to the overall transform of the bone with respect to skeleton, so it not the actual global/world transform of the bone. - </description> - <tutorials> - </tutorials> - <methods> - <method name="add_bone"> - <return type="void"> - </return> - <argument index="0" name="name" type="String"> - </argument> - <description> - Adds a bone, with name [code]name[/code]. [method get_bone_count] will become the bone index. - </description> - </method> - <method name="bind_child_node_to_bone"> - <return type="void"> - </return> - <argument index="0" name="bone_idx" type="int"> - </argument> - <argument index="1" name="node" type="Node"> - </argument> - <description> - [i]Deprecated soon.[/i] - </description> - </method> - <method name="clear_bones"> - <return type="void"> - </return> - <description> - Clear all the bones in this skeleton. - </description> - </method> - <method name="find_bone" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="name" type="String"> - </argument> - <description> - Returns the bone index that matches [code]name[/code] as its name. - </description> - </method> - <method name="get_bone_count" qualifiers="const"> - <return type="int"> - </return> - <description> - Returns the amount of bones in the skeleton. - </description> - </method> - <method name="get_bone_custom_pose" qualifiers="const"> - <return type="Transform"> - </return> - <argument index="0" name="bone_idx" type="int"> - </argument> - <description> - Returns the custom pose of the specified bone. Custom pose is applied on top of the rest pose. - </description> - </method> - <method name="get_bone_global_pose" qualifiers="const"> - <return type="Transform"> - </return> - <argument index="0" name="bone_idx" type="int"> - </argument> - <description> - Returns the overall transform of the specified bone, with respect to the skeleton. Being relative to the skeleton frame, this is not the actual "global" transform of the bone. - </description> - </method> - <method name="get_bone_name" qualifiers="const"> - <return type="String"> - </return> - <argument index="0" name="bone_idx" type="int"> - </argument> - <description> - Returns the name of the bone at index [code]index[/code]. - </description> - </method> - <method name="get_bone_parent" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="bone_idx" type="int"> - </argument> - <description> - Returns the bone index which is the parent of the bone at [code]bone_idx[/code]. If -1, then bone has no parent. - [b]Note:[/b] The parent bone returned will always be less than [code]bone_idx[/code]. - </description> - </method> - <method name="get_bone_pose" qualifiers="const"> - <return type="Transform"> - </return> - <argument index="0" name="bone_idx" type="int"> - </argument> - <description> - Returns the pose transform of the specified bone. Pose is applied on top of the custom pose, which is applied on top the rest pose. - </description> - </method> - <method name="get_bone_rest" qualifiers="const"> - <return type="Transform"> - </return> - <argument index="0" name="bone_idx" type="int"> - </argument> - <description> - Returns the rest transform for a bone [code]bone_idx[/code]. - </description> - </method> - <method name="get_bound_child_nodes_to_bone" qualifiers="const"> - <return type="Array"> - </return> - <argument index="0" name="bone_idx" type="int"> - </argument> - <description> - [i]Deprecated soon.[/i] - </description> - </method> - <method name="is_bone_rest_disabled" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="bone_idx" type="int"> - </argument> - <description> - </description> - </method> - <method name="localize_rests"> - <return type="void"> - </return> - <description> - </description> - </method> - <method name="physical_bones_add_collision_exception"> - <return type="void"> - </return> - <argument index="0" name="exception" type="RID"> - </argument> - <description> - </description> - </method> - <method name="physical_bones_remove_collision_exception"> - <return type="void"> - </return> - <argument index="0" name="exception" type="RID"> - </argument> - <description> - </description> - </method> - <method name="physical_bones_start_simulation"> - <return type="void"> - </return> - <argument index="0" name="bones" type="Array" default="[ ]"> - </argument> - <description> - </description> - </method> - <method name="physical_bones_stop_simulation"> - <return type="void"> - </return> - <description> - </description> - </method> - <method name="register_skin"> - <return type="SkinReference"> - </return> - <argument index="0" name="skin" type="Skin"> - </argument> - <description> - </description> - </method> - <method name="set_bone_custom_pose"> - <return type="void"> - </return> - <argument index="0" name="bone_idx" type="int"> - </argument> - <argument index="1" name="custom_pose" type="Transform"> - </argument> - <description> - </description> - </method> - <method name="set_bone_disable_rest"> - <return type="void"> - </return> - <argument index="0" name="bone_idx" type="int"> - </argument> - <argument index="1" name="disable" type="bool"> - </argument> - <description> - </description> - </method> - <method name="set_bone_global_pose_override"> - <return type="void"> - </return> - <argument index="0" name="bone_idx" type="int"> - </argument> - <argument index="1" name="pose" type="Transform"> - </argument> - <argument index="2" name="amount" type="float"> - </argument> - <argument index="3" name="persistent" type="bool" default="false"> - </argument> - <description> - </description> - </method> - <method name="set_bone_parent"> - <return type="void"> - </return> - <argument index="0" name="bone_idx" type="int"> - </argument> - <argument index="1" name="parent_idx" type="int"> - </argument> - <description> - Sets the bone index [code]parent_idx[/code] as the parent of the bone at [code]bone_idx[/code]. If -1, then bone has no parent. - [b]Note:[/b] [code]parent_idx[/code] must be less than [code]bone_idx[/code]. - </description> - </method> - <method name="set_bone_pose"> - <return type="void"> - </return> - <argument index="0" name="bone_idx" type="int"> - </argument> - <argument index="1" name="pose" type="Transform"> - </argument> - <description> - Returns the pose transform for bone [code]bone_idx[/code]. - </description> - </method> - <method name="set_bone_rest"> - <return type="void"> - </return> - <argument index="0" name="bone_idx" type="int"> - </argument> - <argument index="1" name="rest" type="Transform"> - </argument> - <description> - Sets the rest transform for bone [code]bone_idx[/code]. - </description> - </method> - <method name="unbind_child_node_from_bone"> - <return type="void"> - </return> - <argument index="0" name="bone_idx" type="int"> - </argument> - <argument index="1" name="node" type="Node"> - </argument> - <description> - [i]Deprecated soon.[/i] - </description> - </method> - <method name="unparent_bone_and_rest"> - <return type="void"> - </return> - <argument index="0" name="bone_idx" type="int"> - </argument> - <description> - </description> - </method> - </methods> - <members> - <member name="animate_physical_bones" type="bool" setter="set_animate_physical_bones" getter="get_animate_physical_bones" default="true"> - </member> - </members> - <constants> - <constant name="NOTIFICATION_UPDATE_SKELETON" value="50"> - </constant> - </constants> -</class> |