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-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Skeleton" inherits="Spatial" version="4.0">
- <brief_description>
- Skeleton for characters and animated objects.
- </brief_description>
- <description>
- Skeleton provides a hierarchical interface for managing bones, including pose, rest and animation (see [Animation]). It can also use ragdoll physics.
- The overall transform of a bone with respect to the skeleton is determined by the following hierarchical order: rest pose, custom pose and pose.
- Note that "global pose" below refers to the overall transform of the bone with respect to skeleton, so it not the actual global/world transform of the bone.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="add_bone">
- <return type="void">
- </return>
- <argument index="0" name="name" type="String">
- </argument>
- <description>
- Adds a bone, with name [code]name[/code]. [method get_bone_count] will become the bone index.
- </description>
- </method>
- <method name="bind_child_node_to_bone">
- <return type="void">
- </return>
- <argument index="0" name="bone_idx" type="int">
- </argument>
- <argument index="1" name="node" type="Node">
- </argument>
- <description>
- [i]Deprecated soon.[/i]
- </description>
- </method>
- <method name="clear_bones">
- <return type="void">
- </return>
- <description>
- Clear all the bones in this skeleton.
- </description>
- </method>
- <method name="find_bone" qualifiers="const">
- <return type="int">
- </return>
- <argument index="0" name="name" type="String">
- </argument>
- <description>
- Returns the bone index that matches [code]name[/code] as its name.
- </description>
- </method>
- <method name="get_bone_count" qualifiers="const">
- <return type="int">
- </return>
- <description>
- Returns the amount of bones in the skeleton.
- </description>
- </method>
- <method name="get_bone_custom_pose" qualifiers="const">
- <return type="Transform">
- </return>
- <argument index="0" name="bone_idx" type="int">
- </argument>
- <description>
- Returns the custom pose of the specified bone. Custom pose is applied on top of the rest pose.
- </description>
- </method>
- <method name="get_bone_global_pose" qualifiers="const">
- <return type="Transform">
- </return>
- <argument index="0" name="bone_idx" type="int">
- </argument>
- <description>
- Returns the overall transform of the specified bone, with respect to the skeleton. Being relative to the skeleton frame, this is not the actual "global" transform of the bone.
- </description>
- </method>
- <method name="get_bone_name" qualifiers="const">
- <return type="String">
- </return>
- <argument index="0" name="bone_idx" type="int">
- </argument>
- <description>
- Returns the name of the bone at index [code]index[/code].
- </description>
- </method>
- <method name="get_bone_parent" qualifiers="const">
- <return type="int">
- </return>
- <argument index="0" name="bone_idx" type="int">
- </argument>
- <description>
- Returns the bone index which is the parent of the bone at [code]bone_idx[/code]. If -1, then bone has no parent.
- [b]Note:[/b] The parent bone returned will always be less than [code]bone_idx[/code].
- </description>
- </method>
- <method name="get_bone_pose" qualifiers="const">
- <return type="Transform">
- </return>
- <argument index="0" name="bone_idx" type="int">
- </argument>
- <description>
- Returns the pose transform of the specified bone. Pose is applied on top of the custom pose, which is applied on top the rest pose.
- </description>
- </method>
- <method name="get_bone_rest" qualifiers="const">
- <return type="Transform">
- </return>
- <argument index="0" name="bone_idx" type="int">
- </argument>
- <description>
- Returns the rest transform for a bone [code]bone_idx[/code].
- </description>
- </method>
- <method name="get_bound_child_nodes_to_bone" qualifiers="const">
- <return type="Array">
- </return>
- <argument index="0" name="bone_idx" type="int">
- </argument>
- <description>
- [i]Deprecated soon.[/i]
- </description>
- </method>
- <method name="is_bone_rest_disabled" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="bone_idx" type="int">
- </argument>
- <description>
- </description>
- </method>
- <method name="localize_rests">
- <return type="void">
- </return>
- <description>
- </description>
- </method>
- <method name="physical_bones_add_collision_exception">
- <return type="void">
- </return>
- <argument index="0" name="exception" type="RID">
- </argument>
- <description>
- </description>
- </method>
- <method name="physical_bones_remove_collision_exception">
- <return type="void">
- </return>
- <argument index="0" name="exception" type="RID">
- </argument>
- <description>
- </description>
- </method>
- <method name="physical_bones_start_simulation">
- <return type="void">
- </return>
- <argument index="0" name="bones" type="Array" default="[ ]">
- </argument>
- <description>
- </description>
- </method>
- <method name="physical_bones_stop_simulation">
- <return type="void">
- </return>
- <description>
- </description>
- </method>
- <method name="register_skin">
- <return type="SkinReference">
- </return>
- <argument index="0" name="skin" type="Skin">
- </argument>
- <description>
- </description>
- </method>
- <method name="set_bone_custom_pose">
- <return type="void">
- </return>
- <argument index="0" name="bone_idx" type="int">
- </argument>
- <argument index="1" name="custom_pose" type="Transform">
- </argument>
- <description>
- </description>
- </method>
- <method name="set_bone_disable_rest">
- <return type="void">
- </return>
- <argument index="0" name="bone_idx" type="int">
- </argument>
- <argument index="1" name="disable" type="bool">
- </argument>
- <description>
- </description>
- </method>
- <method name="set_bone_global_pose_override">
- <return type="void">
- </return>
- <argument index="0" name="bone_idx" type="int">
- </argument>
- <argument index="1" name="pose" type="Transform">
- </argument>
- <argument index="2" name="amount" type="float">
- </argument>
- <argument index="3" name="persistent" type="bool" default="false">
- </argument>
- <description>
- </description>
- </method>
- <method name="set_bone_parent">
- <return type="void">
- </return>
- <argument index="0" name="bone_idx" type="int">
- </argument>
- <argument index="1" name="parent_idx" type="int">
- </argument>
- <description>
- Sets the bone index [code]parent_idx[/code] as the parent of the bone at [code]bone_idx[/code]. If -1, then bone has no parent.
- [b]Note:[/b] [code]parent_idx[/code] must be less than [code]bone_idx[/code].
- </description>
- </method>
- <method name="set_bone_pose">
- <return type="void">
- </return>
- <argument index="0" name="bone_idx" type="int">
- </argument>
- <argument index="1" name="pose" type="Transform">
- </argument>
- <description>
- Returns the pose transform for bone [code]bone_idx[/code].
- </description>
- </method>
- <method name="set_bone_rest">
- <return type="void">
- </return>
- <argument index="0" name="bone_idx" type="int">
- </argument>
- <argument index="1" name="rest" type="Transform">
- </argument>
- <description>
- Sets the rest transform for bone [code]bone_idx[/code].
- </description>
- </method>
- <method name="unbind_child_node_from_bone">
- <return type="void">
- </return>
- <argument index="0" name="bone_idx" type="int">
- </argument>
- <argument index="1" name="node" type="Node">
- </argument>
- <description>
- [i]Deprecated soon.[/i]
- </description>
- </method>
- <method name="unparent_bone_and_rest">
- <return type="void">
- </return>
- <argument index="0" name="bone_idx" type="int">
- </argument>
- <description>
- </description>
- </method>
- </methods>
- <members>
- <member name="animate_physical_bones" type="bool" setter="set_animate_physical_bones" getter="get_animate_physical_bones" default="true">
- </member>
- </members>
- <constants>
- <constant name="NOTIFICATION_UPDATE_SKELETON" value="50">
- </constant>
- </constants>
-</class>