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-rw-r--r--doc/classes/Skeleton.xml19
1 files changed, 15 insertions, 4 deletions
diff --git a/doc/classes/Skeleton.xml b/doc/classes/Skeleton.xml
index 67e10e8f0a..4d826002fe 100644
--- a/doc/classes/Skeleton.xml
+++ b/doc/classes/Skeleton.xml
@@ -5,6 +5,8 @@
</brief_description>
<description>
Skeleton provides a hierarchical interface for managing bones, including pose, rest and animation (see [Animation]). Skeleton will support rag doll dynamics in the future.
+ The overall transform of a bone with respect to the skeleton is determined by the following hierarchical order: rest pose, custom pose and pose.
+ Note that "global pose" below refers to the overall transform of the bone with respect to skeleton, so it not the actual global/world transform of the bone.
</description>
<tutorials>
</tutorials>
@@ -60,6 +62,7 @@
<argument index="0" name="bone_idx" type="int">
</argument>
<description>
+ Return the custom pose of the specified bone. Custom pose is applied on top of the rest pose.
</description>
</method>
<method name="get_bone_global_pose" qualifiers="const">
@@ -68,6 +71,7 @@
<argument index="0" name="bone_idx" type="int">
</argument>
<description>
+ Return the overall transform of the specified bone, with respect to the skeleton. Being relative to the skeleton frame, this is not the actual "global" transform of the bone.
</description>
</method>
<method name="get_bone_name" qualifiers="const">
@@ -76,7 +80,7 @@
<argument index="0" name="bone_idx" type="int">
</argument>
<description>
- Return the name of the bone at index "index"
+ Return the name of the bone at index "index".
</description>
</method>
<method name="get_bone_parent" qualifiers="const">
@@ -94,7 +98,7 @@
<argument index="0" name="bone_idx" type="int">
</argument>
<description>
- Return the pose transform for bone "bone_idx".
+ Return the pose transform of the specified bone. Pose is applied on top of the custom pose, which is applied on top the rest pose.
</description>
</method>
<method name="get_bone_rest" qualifiers="const">
@@ -112,6 +116,7 @@
<argument index="0" name="bone_idx" type="int">
</argument>
<description>
+ Return the combination of custom pose and pose. The returned transform is in skeleton's reference frame.
</description>
</method>
<method name="get_bound_child_nodes_to_bone" qualifiers="const">
@@ -147,14 +152,20 @@
<description>
</description>
</method>
- <method name="physical_bones_simulation">
+ <method name="physical_bones_start_simulation">
<return type="void">
</return>
- <argument index="0" name="start" type="bool">
+ <argument index="0" name="bones" type="Array" default="[ ]">
</argument>
<description>
</description>
</method>
+ <method name="physical_bones_stop_simulation">
+ <return type="void">
+ </return>
+ <description>
+ </description>
+ </method>
<method name="set_bone_custom_pose">
<return type="void">
</return>