diff options
Diffstat (limited to 'doc/classes/Skeleton.xml')
-rw-r--r-- | doc/classes/Skeleton.xml | 19 |
1 files changed, 15 insertions, 4 deletions
diff --git a/doc/classes/Skeleton.xml b/doc/classes/Skeleton.xml index 67e10e8f0a..4d826002fe 100644 --- a/doc/classes/Skeleton.xml +++ b/doc/classes/Skeleton.xml @@ -5,6 +5,8 @@ </brief_description> <description> Skeleton provides a hierarchical interface for managing bones, including pose, rest and animation (see [Animation]). Skeleton will support rag doll dynamics in the future. + The overall transform of a bone with respect to the skeleton is determined by the following hierarchical order: rest pose, custom pose and pose. + Note that "global pose" below refers to the overall transform of the bone with respect to skeleton, so it not the actual global/world transform of the bone. </description> <tutorials> </tutorials> @@ -60,6 +62,7 @@ <argument index="0" name="bone_idx" type="int"> </argument> <description> + Return the custom pose of the specified bone. Custom pose is applied on top of the rest pose. </description> </method> <method name="get_bone_global_pose" qualifiers="const"> @@ -68,6 +71,7 @@ <argument index="0" name="bone_idx" type="int"> </argument> <description> + Return the overall transform of the specified bone, with respect to the skeleton. Being relative to the skeleton frame, this is not the actual "global" transform of the bone. </description> </method> <method name="get_bone_name" qualifiers="const"> @@ -76,7 +80,7 @@ <argument index="0" name="bone_idx" type="int"> </argument> <description> - Return the name of the bone at index "index" + Return the name of the bone at index "index". </description> </method> <method name="get_bone_parent" qualifiers="const"> @@ -94,7 +98,7 @@ <argument index="0" name="bone_idx" type="int"> </argument> <description> - Return the pose transform for bone "bone_idx". + Return the pose transform of the specified bone. Pose is applied on top of the custom pose, which is applied on top the rest pose. </description> </method> <method name="get_bone_rest" qualifiers="const"> @@ -112,6 +116,7 @@ <argument index="0" name="bone_idx" type="int"> </argument> <description> + Return the combination of custom pose and pose. The returned transform is in skeleton's reference frame. </description> </method> <method name="get_bound_child_nodes_to_bone" qualifiers="const"> @@ -147,14 +152,20 @@ <description> </description> </method> - <method name="physical_bones_simulation"> + <method name="physical_bones_start_simulation"> <return type="void"> </return> - <argument index="0" name="start" type="bool"> + <argument index="0" name="bones" type="Array" default="[ ]"> </argument> <description> </description> </method> + <method name="physical_bones_stop_simulation"> + <return type="void"> + </return> + <description> + </description> + </method> <method name="set_bone_custom_pose"> <return type="void"> </return> |