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-rw-r--r--doc/classes/ShapeCast2D.xml44
1 files changed, 22 insertions, 22 deletions
diff --git a/doc/classes/ShapeCast2D.xml b/doc/classes/ShapeCast2D.xml
index 5fcb60dd09..36c3beecb1 100644
--- a/doc/classes/ShapeCast2D.xml
+++ b/doc/classes/ShapeCast2D.xml
@@ -6,7 +6,7 @@
<description>
Shape casting allows to detect collision objects by sweeping the [member shape] along the cast direction determined by [member target_position] (useful for things like beam weapons).
Immediate collision overlaps can be done with the [member target_position] set to [code]Vector2(0, 0)[/code] and by calling [method force_shapecast_update] within the same [b]physics_frame[/b]. This also helps to overcome some limitations of [Area2D] when used as a continuous detection area, often requiring waiting a couple of frames before collision information is available to [Area2D] nodes, and when using the signals creates unnecessary complexity.
- The node can detect multiple collision objects, but usually the first detected collision
+ The node can detect multiple collision objects, but it's usually used to detect the first collision.
[b]Note:[/b] shape casting is more computationally expensive compared to ray casting.
</description>
<tutorials>
@@ -14,14 +14,14 @@
<methods>
<method name="add_exception">
<return type="void" />
- <argument index="0" name="node" type="CollisionObject2D" />
+ <param index="0" name="node" type="CollisionObject2D" />
<description>
Adds a collision exception so the shape does not report collisions with the specified [CollisionObject2D] node.
</description>
</method>
<method name="add_exception_rid">
<return type="void" />
- <argument index="0" name="rid" type="RID" />
+ <param index="0" name="rid" type="RID" />
<description>
Adds a collision exception so the shape does not report collisions with the specified [RID].
</description>
@@ -42,27 +42,27 @@
<method name="get_closest_collision_safe_fraction" qualifiers="const">
<return type="float" />
<description>
- The fraction of the motion (between 0 and 1) of how far the shape can move without triggering a collision. The motion is determined by [member target_position].
+ The fraction from the [ShapeCast2D]'s origin to its [member target_position] (between 0 and 1) of how far the shape can move without triggering a collision.
</description>
</method>
<method name="get_closest_collision_unsafe_fraction" qualifiers="const">
<return type="float" />
<description>
- The fraction of the motion (between 0 and 1) when the shape triggers a collision. The motion is determined by [member target_position].
+ The fraction from the [ShapeCast2D]'s origin to its [member target_position] (between 0 and 1) of how far the shape must move to trigger a collision.
</description>
</method>
<method name="get_collider" qualifiers="const">
<return type="Object" />
- <argument index="0" name="index" type="int" />
+ <param index="0" name="index" type="int" />
<description>
- Returns the [Object] of one of the multiple collisions at [code]index[/code], or [code]null[/code] if no object is intersecting the shape (i.e. [method is_colliding] returns [code]false[/code]).
+ Returns the collided [Object] of one of the multiple collisions at [param index], or [code]null[/code] if no object is intersecting the shape (i.e. [method is_colliding] returns [code]false[/code]).
</description>
</method>
<method name="get_collider_shape" qualifiers="const">
<return type="int" />
- <argument index="0" name="index" type="int" />
+ <param index="0" name="index" type="int" />
<description>
- Returns the shape ID of one of the multiple collisions at [code]index[/code] that the shape intersects, or [code]0[/code] if no object is intersecting the shape (i.e. [method is_colliding] returns [code]false[/code]).
+ Returns the shape ID of the colliding shape of one of the multiple collisions at [param index], or [code]0[/code] if no object is intersecting the shape (i.e. [method is_colliding] returns [code]false[/code]).
</description>
</method>
<method name="get_collision_count" qualifiers="const">
@@ -73,23 +73,23 @@
</method>
<method name="get_collision_mask_value" qualifiers="const">
<return type="bool" />
- <argument index="0" name="layer_number" type="int" />
+ <param index="0" name="layer_number" type="int" />
<description>
- Returns whether or not the specified layer of the [member collision_mask] is enabled, given a [code]layer_number[/code] between 1 and 32.
+ Returns whether or not the specified layer of the [member collision_mask] is enabled, given a [param layer_number] between 1 and 32.
</description>
</method>
<method name="get_collision_normal" qualifiers="const">
<return type="Vector2" />
- <argument index="0" name="index" type="int" />
+ <param index="0" name="index" type="int" />
<description>
- Returns the normal containing one of the multiple collisions at [code]index[/code] of the intersecting object.
+ Returns the normal of one of the multiple collisions at [param index] of the intersecting object.
</description>
</method>
<method name="get_collision_point" qualifiers="const">
<return type="Vector2" />
- <argument index="0" name="index" type="int" />
+ <param index="0" name="index" type="int" />
<description>
- Returns the collision point containing one of the multiple collisions at [code]index[/code] at which the shape intersects the object.
+ Returns the collision point of one of the multiple collisions at [param index] where the shape intersects the colliding object.
[b]Note:[/b] this point is in the [b]global[/b] coordinate system.
</description>
</method>
@@ -101,24 +101,24 @@
</method>
<method name="remove_exception">
<return type="void" />
- <argument index="0" name="node" type="CollisionObject2D" />
+ <param index="0" name="node" type="CollisionObject2D" />
<description>
Removes a collision exception so the shape does report collisions with the specified [CollisionObject2D] node.
</description>
</method>
<method name="remove_exception_rid">
<return type="void" />
- <argument index="0" name="rid" type="RID" />
+ <param index="0" name="rid" type="RID" />
<description>
Removes a collision exception so the shape does report collisions with the specified [RID].
</description>
</method>
<method name="set_collision_mask_value">
<return type="void" />
- <argument index="0" name="layer_number" type="int" />
- <argument index="1" name="value" type="bool" />
+ <param index="0" name="layer_number" type="int" />
+ <param index="1" name="value" type="bool" />
<description>
- Based on [code]value[/code], enables or disables the specified layer in the [member collision_mask], given a [code]layer_number[/code] between 1 and 32.
+ Based on [param value], enables or disables the specified layer in the [member collision_mask], given a [param layer_number] between 1 and 32.
</description>
</method>
</methods>
@@ -133,7 +133,7 @@
The shape's collision mask. Only objects in at least one collision layer enabled in the mask will be detected.
</member>
<member name="collision_result" type="Array" setter="" getter="_get_collision_result" default="[]">
- A complete collision information. The data returned is the same as in the [method PhysicsDirectSpaceState2D.get_rest_info] method.
+ Returns the complete collision information from the collision sweep. The data returned is the same as in the [method PhysicsDirectSpaceState2D.get_rest_info] method.
</member>
<member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true">
If [code]true[/code], collisions will be reported.
@@ -148,7 +148,7 @@
The number of intersections can be limited with this parameter, to reduce the processing time.
</member>
<member name="shape" type="Shape2D" setter="set_shape" getter="get_shape">
- Any [Shape2D] derived shape used for collision queries.
+ The [Shape2D]-derived shape to be used for collision queries.
</member>
<member name="target_position" type="Vector2" setter="set_target_position" getter="get_target_position" default="Vector2(0, 50)">
The shape's destination point, relative to this node's [code]position[/code].