diff options
Diffstat (limited to 'doc/classes/Shape3D.xml')
-rw-r--r-- | doc/classes/Shape3D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Shape3D.xml b/doc/classes/Shape3D.xml index f3e62175c6..f8b749aebf 100644 --- a/doc/classes/Shape3D.xml +++ b/doc/classes/Shape3D.xml @@ -14,7 +14,7 @@ <members> <member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.04"> The collision margin for the shape. Used in Bullet Physics only. - Collision margins allows collision detection to be more efficient by adding an extra shell around shapes. Collision algorithms are more expensive when objects overlap by more than their margin, so a higher value for margins is better for performance, at the cost of accuracy around edges as it makes them less sharp. + Collision margins allow collision detection to be more efficient by adding an extra shell around shapes. Collision algorithms are more expensive when objects overlap by more than their margin, so a higher value for margins is better for performance, at the cost of accuracy around edges as it makes them less sharp. </member> </members> <constants> |