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Diffstat (limited to 'doc/classes/Shape3D.xml')
-rw-r--r-- | doc/classes/Shape3D.xml | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/doc/classes/Shape3D.xml b/doc/classes/Shape3D.xml index 2d8bb5d051..b5f70132d7 100644 --- a/doc/classes/Shape3D.xml +++ b/doc/classes/Shape3D.xml @@ -10,10 +10,18 @@ <link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link> </tutorials> <methods> + <method name="get_debug_mesh"> + <return type="ArrayMesh"> + </return> + <description> + Returns the [ArrayMesh] used to draw the debug collision for this [Shape3D]. + </description> + </method> </methods> <members> <member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.04"> - The collision margin for the shape. + The collision margin for the shape. Used in Bullet Physics only. + Collision margins allow collision detection to be more efficient by adding an extra shell around shapes. Collision algorithms are more expensive when objects overlap by more than their margin, so a higher value for margins is better for performance, at the cost of accuracy around edges as it makes them less sharp. </member> </members> <constants> |