summaryrefslogtreecommitdiff
path: root/doc/classes/Shape3D.xml
diff options
context:
space:
mode:
Diffstat (limited to 'doc/classes/Shape3D.xml')
-rw-r--r--doc/classes/Shape3D.xml10
1 files changed, 9 insertions, 1 deletions
diff --git a/doc/classes/Shape3D.xml b/doc/classes/Shape3D.xml
index 2d8bb5d051..b5f70132d7 100644
--- a/doc/classes/Shape3D.xml
+++ b/doc/classes/Shape3D.xml
@@ -10,10 +10,18 @@
<link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link>
</tutorials>
<methods>
+ <method name="get_debug_mesh">
+ <return type="ArrayMesh">
+ </return>
+ <description>
+ Returns the [ArrayMesh] used to draw the debug collision for this [Shape3D].
+ </description>
+ </method>
</methods>
<members>
<member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.04">
- The collision margin for the shape.
+ The collision margin for the shape. Used in Bullet Physics only.
+ Collision margins allow collision detection to be more efficient by adding an extra shell around shapes. Collision algorithms are more expensive when objects overlap by more than their margin, so a higher value for margins is better for performance, at the cost of accuracy around edges as it makes them less sharp.
</member>
</members>
<constants>