summaryrefslogtreecommitdiff
path: root/doc/classes/Shape3D.xml
diff options
context:
space:
mode:
Diffstat (limited to 'doc/classes/Shape3D.xml')
-rw-r--r--doc/classes/Shape3D.xml2
1 files changed, 0 insertions, 2 deletions
diff --git a/doc/classes/Shape3D.xml b/doc/classes/Shape3D.xml
index 5fd16d8d36..96f8833486 100644
--- a/doc/classes/Shape3D.xml
+++ b/doc/classes/Shape3D.xml
@@ -23,6 +23,4 @@
Collision margins allow collision detection to be more efficient by adding an extra shell around shapes. Collision algorithms are more expensive when objects overlap by more than their margin, so a higher value for margins is better for performance, at the cost of accuracy around edges as it makes them less sharp.
</member>
</members>
- <constants>
- </constants>
</class>