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Diffstat (limited to 'doc/classes/Shape3D.xml')
-rw-r--r-- | doc/classes/Shape3D.xml | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/doc/classes/Shape3D.xml b/doc/classes/Shape3D.xml index 5fd16d8d36..96f8833486 100644 --- a/doc/classes/Shape3D.xml +++ b/doc/classes/Shape3D.xml @@ -23,6 +23,4 @@ Collision margins allow collision detection to be more efficient by adding an extra shell around shapes. Collision algorithms are more expensive when objects overlap by more than their margin, so a higher value for margins is better for performance, at the cost of accuracy around edges as it makes them less sharp. </member> </members> - <constants> - </constants> </class> |