diff options
Diffstat (limited to 'doc/classes/Shape2D.xml')
-rw-r--r-- | doc/classes/Shape2D.xml | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/doc/classes/Shape2D.xml b/doc/classes/Shape2D.xml index 96b8a77d9e..c887e23de0 100644 --- a/doc/classes/Shape2D.xml +++ b/doc/classes/Shape2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Shape2D" inherits="Resource" category="Core" version="3.1"> +<class name="Shape2D" inherits="Resource" category="Core" version="3.2"> <brief_description> Base class for all 2D Shapes. </brief_description> @@ -9,8 +9,6 @@ <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link> </tutorials> - <demos> - </demos> <methods> <method name="collide"> <return type="bool"> @@ -27,7 +25,7 @@ </description> </method> <method name="collide_and_get_contacts"> - <return type="Variant"> + <return type="Array"> </return> <argument index="0" name="local_xform" type="Transform2D"> </argument> @@ -54,12 +52,12 @@ <argument index="4" name="shape_motion" type="Vector2"> </argument> <description> - Return whether this shape would collide with another, if a given movement was applied. + Returns whether this shape would collide with another, if a given movement was applied. This method needs the transformation matrix for this shape ([code]local_xform[/code]), the movement to test on this shape ([code]local_motion[/code]), the shape to check collisions with ([code]with_shape[/code]), the transformation matrix of that shape ([code]shape_xform[/code]), and the movement to test onto the other object ([code]shape_motion[/code]). </description> </method> <method name="collide_with_motion_and_get_contacts"> - <return type="Variant"> + <return type="Array"> </return> <argument index="0" name="local_xform" type="Transform2D"> </argument> |