diff options
Diffstat (limited to 'doc/classes/Shape2D.xml')
-rw-r--r-- | doc/classes/Shape2D.xml | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/doc/classes/Shape2D.xml b/doc/classes/Shape2D.xml index 04f91d19da..03ff3cc188 100644 --- a/doc/classes/Shape2D.xml +++ b/doc/classes/Shape2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Shape2D" inherits="Resource" version="4.0"> +<class name="Shape2D" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Base class for all 2D shapes. </brief_description> @@ -7,7 +7,7 @@ Base class for all 2D shapes. All 2D shape types inherit from this. </description> <tutorials> - <link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link> + <link title="Physics introduction">$DOCS_URL/tutorials/physics/physics_introduction.html</link> </tutorials> <methods> <method name="collide"> @@ -65,7 +65,8 @@ </methods> <members> <member name="custom_solver_bias" type="float" setter="set_custom_solver_bias" getter="get_custom_solver_bias" default="0.0"> - The shape's custom solver bias. + The shape's custom solver bias. Defines how much bodies react to enforce contact separation when this shape is involved. + When set to [code]0[/code], the default value from [member ProjectSettings.physics/2d/solver/default_contact_bias] is used. </member> </members> </class> |