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-rw-r--r--doc/classes/Shape2D.xml8
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/Shape2D.xml b/doc/classes/Shape2D.xml
index dec3c2b43c..2c3120f04d 100644
--- a/doc/classes/Shape2D.xml
+++ b/doc/classes/Shape2D.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Shape2D" inherits="Resource" category="Core" version="3.2">
<brief_description>
- Base class for all 2D Shapes.
+ Base class for all 2D shapes.
</brief_description>
<description>
- Base class for all 2D Shapes. All 2D shape types inherit from this.
+ Base class for all 2D shapes. All 2D shape types inherit from this.
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link>
@@ -52,7 +52,7 @@
<argument index="4" name="shape_motion" type="Vector2">
</argument>
<description>
- Return whether this shape would collide with another, if a given movement was applied.
+ Returns whether this shape would collide with another, if a given movement was applied.
This method needs the transformation matrix for this shape ([code]local_xform[/code]), the movement to test on this shape ([code]local_motion[/code]), the shape to check collisions with ([code]with_shape[/code]), the transformation matrix of that shape ([code]shape_xform[/code]), and the movement to test onto the other object ([code]shape_motion[/code]).
</description>
</method>
@@ -76,7 +76,7 @@
</method>
</methods>
<members>
- <member name="custom_solver_bias" type="float" setter="set_custom_solver_bias" getter="get_custom_solver_bias">
+ <member name="custom_solver_bias" type="float" setter="set_custom_solver_bias" getter="get_custom_solver_bias" default="0.0">
</member>
</members>
<constants>