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-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Shape" inherits="Resource" version="4.0">
- <brief_description>
- Base class for all 3D shape resources.
- </brief_description>
- <description>
- Base class for all 3D shape resources. Nodes that inherit from this can be used as shapes for a [PhysicsBody] or [Area] objects.
- </description>
- <tutorials>
- <link>https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link>
- </tutorials>
- <methods>
- </methods>
- <members>
- <member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.04">
- The collision margin for the shape.
- </member>
- </members>
- <constants>
- </constants>
-</class>