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-rw-r--r--doc/classes/ShaderMaterial.xml5
1 files changed, 2 insertions, 3 deletions
diff --git a/doc/classes/ShaderMaterial.xml b/doc/classes/ShaderMaterial.xml
index 7491d22479..ef355c4417 100644
--- a/doc/classes/ShaderMaterial.xml
+++ b/doc/classes/ShaderMaterial.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ShaderMaterial" inherits="Material" category="Core" version="3.1">
+<class name="ShaderMaterial" inherits="Material" category="Core" version="3.2">
<brief_description>
A material that uses a custom [Shader] program.
</brief_description>
@@ -7,9 +7,8 @@
A material that uses a custom [Shader] program to render either items to screen or process particles. You can create multiple materials for the same shader but configure different values for the uniforms defined in the shader.
</description>
<tutorials>
+ <link>http://docs.godotengine.org/en/latest/tutorials/shading/index.html</link>
</tutorials>
- <demos>
- </demos>
<methods>
<method name="get_shader_param" qualifiers="const">
<return type="Variant">