diff options
Diffstat (limited to 'doc/classes/ShaderMaterial.xml')
-rw-r--r-- | doc/classes/ShaderMaterial.xml | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/doc/classes/ShaderMaterial.xml b/doc/classes/ShaderMaterial.xml index ef355c4417..1b135b0329 100644 --- a/doc/classes/ShaderMaterial.xml +++ b/doc/classes/ShaderMaterial.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ShaderMaterial" inherits="Material" category="Core" version="3.2"> +<class name="ShaderMaterial" inherits="Material" version="3.2"> <brief_description> A material that uses a custom [Shader] program. </brief_description> @@ -7,7 +7,7 @@ A material that uses a custom [Shader] program to render either items to screen or process particles. You can create multiple materials for the same shader but configure different values for the uniforms defined in the shader. </description> <tutorials> - <link>http://docs.godotengine.org/en/latest/tutorials/shading/index.html</link> + <link>https://docs.godotengine.org/en/latest/tutorials/shading/index.html</link> </tutorials> <methods> <method name="get_shader_param" qualifiers="const"> @@ -25,6 +25,7 @@ <argument index="0" name="name" type="String"> </argument> <description> + Returns [code]true[/code] if the property identified by [code]name[/code] can be reverted to a default value. </description> </method> <method name="property_get_revert"> @@ -33,6 +34,7 @@ <argument index="0" name="name" type="String"> </argument> <description> + Returns the default value of the material property with given [code]name[/code]. </description> </method> <method name="set_shader_param"> @@ -43,7 +45,7 @@ <argument index="1" name="value" type="Variant"> </argument> <description> - Changes the value set for this material of a uniform in the shader. + Changes the value set for this material of a uniform in the shader. [b]Note:[/b] [code]param[/code] must match the name of the uniform in the code exactly. </description> </method> </methods> |