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-rw-r--r--doc/classes/ShaderMaterial.xml8
1 files changed, 5 insertions, 3 deletions
diff --git a/doc/classes/ShaderMaterial.xml b/doc/classes/ShaderMaterial.xml
index ef355c4417..1b135b0329 100644
--- a/doc/classes/ShaderMaterial.xml
+++ b/doc/classes/ShaderMaterial.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ShaderMaterial" inherits="Material" category="Core" version="3.2">
+<class name="ShaderMaterial" inherits="Material" version="3.2">
<brief_description>
A material that uses a custom [Shader] program.
</brief_description>
@@ -7,7 +7,7 @@
A material that uses a custom [Shader] program to render either items to screen or process particles. You can create multiple materials for the same shader but configure different values for the uniforms defined in the shader.
</description>
<tutorials>
- <link>http://docs.godotengine.org/en/latest/tutorials/shading/index.html</link>
+ <link>https://docs.godotengine.org/en/latest/tutorials/shading/index.html</link>
</tutorials>
<methods>
<method name="get_shader_param" qualifiers="const">
@@ -25,6 +25,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
+ Returns [code]true[/code] if the property identified by [code]name[/code] can be reverted to a default value.
</description>
</method>
<method name="property_get_revert">
@@ -33,6 +34,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
+ Returns the default value of the material property with given [code]name[/code].
</description>
</method>
<method name="set_shader_param">
@@ -43,7 +45,7 @@
<argument index="1" name="value" type="Variant">
</argument>
<description>
- Changes the value set for this material of a uniform in the shader.
+ Changes the value set for this material of a uniform in the shader. [b]Note:[/b] [code]param[/code] must match the name of the uniform in the code exactly.
</description>
</method>
</methods>