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Diffstat (limited to 'doc/classes/Shader.xml')
-rw-r--r-- | doc/classes/Shader.xml | 30 |
1 files changed, 22 insertions, 8 deletions
diff --git a/doc/classes/Shader.xml b/doc/classes/Shader.xml index be9509fda5..109c500a63 100644 --- a/doc/classes/Shader.xml +++ b/doc/classes/Shader.xml @@ -1,59 +1,73 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Shader" inherits="Resource" category="Core" version="3.2"> +<class name="Shader" inherits="Resource" version="4.0"> <brief_description> A custom shader program. </brief_description> <description> - This class allows you to define a custom shader program that can be used for various materials to render objects. + This class allows you to define a custom shader program that can be used by a [ShaderMaterial]. Shaders allow you to write your own custom behavior for rendering objects or updating particle information. For a detailed explanation and usage, please see the tutorials linked below. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/shading/index.html</link> + <link>https://docs.godotengine.org/en/latest/tutorials/shading/your_first_shader/what_are_shaders.html</link> </tutorials> <methods> <method name="get_default_texture_param" qualifiers="const"> - <return type="Texture"> + <return type="Texture2D"> </return> - <argument index="0" name="param" type="String"> + <argument index="0" name="param" type="StringName"> </argument> <description> + Returns the texture that is set as default for the specified parameter. + [b]Note:[/b] [code]param[/code] must match the name of the uniform in the code exactly. </description> </method> <method name="get_mode" qualifiers="const"> <return type="int" enum="Shader.Mode"> </return> <description> - Returns the shader mode for the shader, either [constant MODE_CANVAS_ITEM], [constant MODE_SPATIAL] or [constant MODE_PARTICLES] + Returns the shader mode for the shader, either [constant MODE_CANVAS_ITEM], [constant MODE_SPATIAL] or [constant MODE_PARTICLES]. </description> </method> <method name="has_param" qualifiers="const"> <return type="bool"> </return> - <argument index="0" name="name" type="String"> + <argument index="0" name="name" type="StringName"> </argument> <description> + Returns [code]true[/code] if the shader has this param defined as a uniform in its code. + [b]Note:[/b] [code]param[/code] must match the name of the uniform in the code exactly. </description> </method> <method name="set_default_texture_param"> <return type="void"> </return> - <argument index="0" name="param" type="String"> + <argument index="0" name="param" type="StringName"> </argument> - <argument index="1" name="texture" type="Texture"> + <argument index="1" name="texture" type="Texture2D"> </argument> <description> + Sets the default texture to be used with a texture uniform. The default is used if a texture is not set in the [ShaderMaterial]. + [b]Note:[/b] [code]param[/code] must match the name of the uniform in the code exactly. </description> </method> </methods> <members> <member name="code" type="String" setter="set_code" getter="get_code" default=""""> + Returns the shader's code as the user has written it, not the full generated code used internally. </member> </members> <constants> <constant name="MODE_SPATIAL" value="0" enum="Mode"> + Mode used to draw all 3D objects. </constant> <constant name="MODE_CANVAS_ITEM" value="1" enum="Mode"> + Mode used to draw all 2D objects. </constant> <constant name="MODE_PARTICLES" value="2" enum="Mode"> + Mode used to calculate particle information on a per-particle basis. Not used for drawing. + </constant> + <constant name="MODE_SKY" value="3" enum="Mode"> + Mode used for drawing skies. Only works with shaders attached to [Sky] objects. </constant> </constants> </class> |