diff options
Diffstat (limited to 'doc/classes/Shader.xml')
-rw-r--r-- | doc/classes/Shader.xml | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/doc/classes/Shader.xml b/doc/classes/Shader.xml index 99e38e969d..10deaf1c41 100644 --- a/doc/classes/Shader.xml +++ b/doc/classes/Shader.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Shader" inherits="Resource" version="4.0"> +<class name="Shader" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> A custom shader program. </brief_description> @@ -7,15 +7,17 @@ This class allows you to define a custom shader program that can be used by a [ShaderMaterial]. Shaders allow you to write your own custom behavior for rendering objects or updating particle information. For a detailed explanation and usage, please see the tutorials linked below. </description> <tutorials> - <link title="Shaders documentation index">https://docs.godotengine.org/en/latest/tutorials/shaders/index.html</link> + <link title="Shaders documentation index">$DOCS_URL/tutorials/shaders/index.html</link> </tutorials> <methods> <method name="get_default_texture_param" qualifiers="const"> <return type="Texture2D" /> <argument index="0" name="param" type="StringName" /> + <argument index="1" name="index" type="int" default="0" /> <description> Returns the texture that is set as default for the specified parameter. [b]Note:[/b] [code]param[/code] must match the name of the uniform in the code exactly. + [b]Note:[/b] If the sampler array is used use [code]index[/code] to access the specified texture. </description> </method> <method name="get_mode" qualifiers="const"> @@ -36,9 +38,11 @@ <return type="void" /> <argument index="0" name="param" type="StringName" /> <argument index="1" name="texture" type="Texture2D" /> + <argument index="2" name="index" type="int" default="0" /> <description> Sets the default texture to be used with a texture uniform. The default is used if a texture is not set in the [ShaderMaterial]. [b]Note:[/b] [code]param[/code] must match the name of the uniform in the code exactly. + [b]Note:[/b] If the sampler array is used use [code]index[/code] to access the specified texture. </description> </method> </methods> |