diff options
Diffstat (limited to 'doc/classes/Shader.xml')
-rw-r--r-- | doc/classes/Shader.xml | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/doc/classes/Shader.xml b/doc/classes/Shader.xml index 6390d36bf1..b7e6d80ccb 100644 --- a/doc/classes/Shader.xml +++ b/doc/classes/Shader.xml @@ -16,8 +16,8 @@ <param index="1" name="index" type="int" default="0" /> <description> Returns the texture that is set as default for the specified parameter. - [b]Note:[/b] [code]param[/code] must match the name of the uniform in the code exactly. - [b]Note:[/b] If the sampler array is used use [code]index[/code] to access the specified texture. + [b]Note:[/b] [param param] must match the name of the uniform in the code exactly. + [b]Note:[/b] If the sampler array is used use [param index] to access the specified texture. </description> </method> <method name="get_mode" qualifiers="const"> @@ -31,7 +31,7 @@ <param index="0" name="name" type="StringName" /> <description> Returns [code]true[/code] if the shader has this param defined as a uniform in its code. - [b]Note:[/b] [code]param[/code] must match the name of the uniform in the code exactly. + [b]Note:[/b] [param name] must match the name of the uniform in the code exactly. </description> </method> <method name="set_default_texture_param"> @@ -41,8 +41,8 @@ <param index="2" name="index" type="int" default="0" /> <description> Sets the default texture to be used with a texture uniform. The default is used if a texture is not set in the [ShaderMaterial]. - [b]Note:[/b] [code]param[/code] must match the name of the uniform in the code exactly. - [b]Note:[/b] If the sampler array is used use [code]index[/code] to access the specified texture. + [b]Note:[/b] [param param] must match the name of the uniform in the code exactly. + [b]Note:[/b] If the sampler array is used use [param index] to access the specified texture. </description> </method> </methods> |