diff options
Diffstat (limited to 'doc/classes/Shader.xml')
-rw-r--r-- | doc/classes/Shader.xml | 36 |
1 files changed, 17 insertions, 19 deletions
diff --git a/doc/classes/Shader.xml b/doc/classes/Shader.xml index a717eba438..10deaf1c41 100644 --- a/doc/classes/Shader.xml +++ b/doc/classes/Shader.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Shader" inherits="Resource" version="4.0"> +<class name="Shader" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> A custom shader program. </brief_description> @@ -7,47 +7,42 @@ This class allows you to define a custom shader program that can be used by a [ShaderMaterial]. Shaders allow you to write your own custom behavior for rendering objects or updating particle information. For a detailed explanation and usage, please see the tutorials linked below. </description> <tutorials> - <link title="Shading tutorial index">https://docs.godotengine.org/en/latest/tutorials/shading/index.html</link> - <link title="What are shaders?">https://docs.godotengine.org/en/latest/tutorials/shading/your_first_shader/what_are_shaders.html</link> + <link title="Shaders documentation index">$DOCS_URL/tutorials/shaders/index.html</link> </tutorials> <methods> <method name="get_default_texture_param" qualifiers="const"> - <return type="Texture2D"> - </return> - <argument index="0" name="param" type="StringName"> - </argument> + <return type="Texture2D" /> + <argument index="0" name="param" type="StringName" /> + <argument index="1" name="index" type="int" default="0" /> <description> Returns the texture that is set as default for the specified parameter. [b]Note:[/b] [code]param[/code] must match the name of the uniform in the code exactly. + [b]Note:[/b] If the sampler array is used use [code]index[/code] to access the specified texture. </description> </method> <method name="get_mode" qualifiers="const"> - <return type="int" enum="Shader.Mode"> - </return> + <return type="int" enum="Shader.Mode" /> <description> Returns the shader mode for the shader, either [constant MODE_CANVAS_ITEM], [constant MODE_SPATIAL] or [constant MODE_PARTICLES]. </description> </method> <method name="has_param" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="name" type="StringName"> - </argument> + <return type="bool" /> + <argument index="0" name="name" type="StringName" /> <description> Returns [code]true[/code] if the shader has this param defined as a uniform in its code. [b]Note:[/b] [code]param[/code] must match the name of the uniform in the code exactly. </description> </method> <method name="set_default_texture_param"> - <return type="void"> - </return> - <argument index="0" name="param" type="StringName"> - </argument> - <argument index="1" name="texture" type="Texture2D"> - </argument> + <return type="void" /> + <argument index="0" name="param" type="StringName" /> + <argument index="1" name="texture" type="Texture2D" /> + <argument index="2" name="index" type="int" default="0" /> <description> Sets the default texture to be used with a texture uniform. The default is used if a texture is not set in the [ShaderMaterial]. [b]Note:[/b] [code]param[/code] must match the name of the uniform in the code exactly. + [b]Note:[/b] If the sampler array is used use [code]index[/code] to access the specified texture. </description> </method> </methods> @@ -69,5 +64,8 @@ <constant name="MODE_SKY" value="3" enum="Mode"> Mode used for drawing skies. Only works with shaders attached to [Sky] objects. </constant> + <constant name="MODE_FOG" value="4" enum="Mode"> + Mode used for setting the color and density of volumetric fog effect. + </constant> </constants> </class> |