diff options
Diffstat (limited to 'doc/classes/Shader.xml')
-rw-r--r-- | doc/classes/Shader.xml | 24 |
1 files changed, 8 insertions, 16 deletions
diff --git a/doc/classes/Shader.xml b/doc/classes/Shader.xml index a717eba438..bc5457b8ce 100644 --- a/doc/classes/Shader.xml +++ b/doc/classes/Shader.xml @@ -12,39 +12,31 @@ </tutorials> <methods> <method name="get_default_texture_param" qualifiers="const"> - <return type="Texture2D"> - </return> - <argument index="0" name="param" type="StringName"> - </argument> + <return type="Texture2D" /> + <argument index="0" name="param" type="StringName" /> <description> Returns the texture that is set as default for the specified parameter. [b]Note:[/b] [code]param[/code] must match the name of the uniform in the code exactly. </description> </method> <method name="get_mode" qualifiers="const"> - <return type="int" enum="Shader.Mode"> - </return> + <return type="int" enum="Shader.Mode" /> <description> Returns the shader mode for the shader, either [constant MODE_CANVAS_ITEM], [constant MODE_SPATIAL] or [constant MODE_PARTICLES]. </description> </method> <method name="has_param" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="name" type="StringName"> - </argument> + <return type="bool" /> + <argument index="0" name="name" type="StringName" /> <description> Returns [code]true[/code] if the shader has this param defined as a uniform in its code. [b]Note:[/b] [code]param[/code] must match the name of the uniform in the code exactly. </description> </method> <method name="set_default_texture_param"> - <return type="void"> - </return> - <argument index="0" name="param" type="StringName"> - </argument> - <argument index="1" name="texture" type="Texture2D"> - </argument> + <return type="void" /> + <argument index="0" name="param" type="StringName" /> + <argument index="1" name="texture" type="Texture2D" /> <description> Sets the default texture to be used with a texture uniform. The default is used if a texture is not set in the [ShaderMaterial]. [b]Note:[/b] [code]param[/code] must match the name of the uniform in the code exactly. |