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-rw-r--r--doc/classes/Shader.xml22
1 files changed, 11 insertions, 11 deletions
diff --git a/doc/classes/Shader.xml b/doc/classes/Shader.xml
index 1921c5b91d..b7e6d80ccb 100644
--- a/doc/classes/Shader.xml
+++ b/doc/classes/Shader.xml
@@ -12,12 +12,12 @@
<methods>
<method name="get_default_texture_param" qualifiers="const">
<return type="Texture2D" />
- <argument index="0" name="param" type="StringName" />
- <argument index="1" name="index" type="int" default="0" />
+ <param index="0" name="param" type="StringName" />
+ <param index="1" name="index" type="int" default="0" />
<description>
Returns the texture that is set as default for the specified parameter.
- [b]Note:[/b] [code]param[/code] must match the name of the uniform in the code exactly.
- [b]Note:[/b] If the sampler array is used use [code]index[/code] to access the specified texture.
+ [b]Note:[/b] [param param] must match the name of the uniform in the code exactly.
+ [b]Note:[/b] If the sampler array is used use [param index] to access the specified texture.
</description>
</method>
<method name="get_mode" qualifiers="const">
@@ -28,21 +28,21 @@
</method>
<method name="has_uniform" qualifiers="const">
<return type="bool" />
- <argument index="0" name="name" type="StringName" />
+ <param index="0" name="name" type="StringName" />
<description>
Returns [code]true[/code] if the shader has this param defined as a uniform in its code.
- [b]Note:[/b] [code]param[/code] must match the name of the uniform in the code exactly.
+ [b]Note:[/b] [param name] must match the name of the uniform in the code exactly.
</description>
</method>
<method name="set_default_texture_param">
<return type="void" />
- <argument index="0" name="param" type="StringName" />
- <argument index="1" name="texture" type="Texture2D" />
- <argument index="2" name="index" type="int" default="0" />
+ <param index="0" name="param" type="StringName" />
+ <param index="1" name="texture" type="Texture2D" />
+ <param index="2" name="index" type="int" default="0" />
<description>
Sets the default texture to be used with a texture uniform. The default is used if a texture is not set in the [ShaderMaterial].
- [b]Note:[/b] [code]param[/code] must match the name of the uniform in the code exactly.
- [b]Note:[/b] If the sampler array is used use [code]index[/code] to access the specified texture.
+ [b]Note:[/b] [param param] must match the name of the uniform in the code exactly.
+ [b]Note:[/b] If the sampler array is used use [param index] to access the specified texture.
</description>
</method>
</methods>