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-rw-r--r--doc/classes/Shader.xml13
1 files changed, 12 insertions, 1 deletions
diff --git a/doc/classes/Shader.xml b/doc/classes/Shader.xml
index be9509fda5..673248a3b1 100644
--- a/doc/classes/Shader.xml
+++ b/doc/classes/Shader.xml
@@ -4,10 +4,11 @@
A custom shader program.
</brief_description>
<description>
- This class allows you to define a custom shader program that can be used for various materials to render objects.
+ This class allows you to define a custom shader program that can be used by a [ShaderMaterial]. Shaders allow you to write your own custom behavior for rendering objects or updating particle information. For a detailed explanation and usage, please see the tutorials linked below.
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/shading/index.html</link>
+ <link>https://docs.godotengine.org/en/latest/tutorials/shading/your_first_shader/what_are_shaders.html</link>
</tutorials>
<methods>
<method name="get_default_texture_param" qualifiers="const">
@@ -16,6 +17,8 @@
<argument index="0" name="param" type="String">
</argument>
<description>
+ Returns the texture that is set as default for the specified parameter.
+ [b]Note:[/b] [code]param[/code] must match the name of the uniform in the code exactly.
</description>
</method>
<method name="get_mode" qualifiers="const">
@@ -31,6 +34,8 @@
<argument index="0" name="name" type="String">
</argument>
<description>
+ Returns [code]true[/code] if the shader has this param defined as a uniform in its code.
+ [b]Note:[/b] [code]param[/code] must match the name of the uniform in the code exactly.
</description>
</method>
<method name="set_default_texture_param">
@@ -41,19 +46,25 @@
<argument index="1" name="texture" type="Texture">
</argument>
<description>
+ Sets the default texture to be used with a texture uniform. The default is used if a texture is not set in the [ShaderMaterial].
+ [b]Note:[/b] [code]param[/code] must match the name of the uniform in the code exactly.
</description>
</method>
</methods>
<members>
<member name="code" type="String" setter="set_code" getter="get_code" default="&quot;&quot;">
+ Returns the shader's code as the user has written it, not the full generated code used internally.
</member>
</members>
<constants>
<constant name="MODE_SPATIAL" value="0" enum="Mode">
+ Mode used to draw all 3D objects.
</constant>
<constant name="MODE_CANVAS_ITEM" value="1" enum="Mode">
+ Mode used to draw all 2D objects.
</constant>
<constant name="MODE_PARTICLES" value="2" enum="Mode">
+ Mode used to calculate particle information on a per-particle basis. Not used for drawing.
</constant>
</constants>
</class>