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-rw-r--r--doc/classes/Shader.xml14
1 files changed, 7 insertions, 7 deletions
diff --git a/doc/classes/Shader.xml b/doc/classes/Shader.xml
index 10deaf1c41..6390d36bf1 100644
--- a/doc/classes/Shader.xml
+++ b/doc/classes/Shader.xml
@@ -12,8 +12,8 @@
<methods>
<method name="get_default_texture_param" qualifiers="const">
<return type="Texture2D" />
- <argument index="0" name="param" type="StringName" />
- <argument index="1" name="index" type="int" default="0" />
+ <param index="0" name="param" type="StringName" />
+ <param index="1" name="index" type="int" default="0" />
<description>
Returns the texture that is set as default for the specified parameter.
[b]Note:[/b] [code]param[/code] must match the name of the uniform in the code exactly.
@@ -26,9 +26,9 @@
Returns the shader mode for the shader, either [constant MODE_CANVAS_ITEM], [constant MODE_SPATIAL] or [constant MODE_PARTICLES].
</description>
</method>
- <method name="has_param" qualifiers="const">
+ <method name="has_uniform" qualifiers="const">
<return type="bool" />
- <argument index="0" name="name" type="StringName" />
+ <param index="0" name="name" type="StringName" />
<description>
Returns [code]true[/code] if the shader has this param defined as a uniform in its code.
[b]Note:[/b] [code]param[/code] must match the name of the uniform in the code exactly.
@@ -36,9 +36,9 @@
</method>
<method name="set_default_texture_param">
<return type="void" />
- <argument index="0" name="param" type="StringName" />
- <argument index="1" name="texture" type="Texture2D" />
- <argument index="2" name="index" type="int" default="0" />
+ <param index="0" name="param" type="StringName" />
+ <param index="1" name="texture" type="Texture2D" />
+ <param index="2" name="index" type="int" default="0" />
<description>
Sets the default texture to be used with a texture uniform. The default is used if a texture is not set in the [ShaderMaterial].
[b]Note:[/b] [code]param[/code] must match the name of the uniform in the code exactly.