diff options
Diffstat (limited to 'doc/classes/Shader.xml')
-rw-r--r-- | doc/classes/Shader.xml | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/doc/classes/Shader.xml b/doc/classes/Shader.xml index 10deaf1c41..b7e6d80ccb 100644 --- a/doc/classes/Shader.xml +++ b/doc/classes/Shader.xml @@ -12,12 +12,12 @@ <methods> <method name="get_default_texture_param" qualifiers="const"> <return type="Texture2D" /> - <argument index="0" name="param" type="StringName" /> - <argument index="1" name="index" type="int" default="0" /> + <param index="0" name="param" type="StringName" /> + <param index="1" name="index" type="int" default="0" /> <description> Returns the texture that is set as default for the specified parameter. - [b]Note:[/b] [code]param[/code] must match the name of the uniform in the code exactly. - [b]Note:[/b] If the sampler array is used use [code]index[/code] to access the specified texture. + [b]Note:[/b] [param param] must match the name of the uniform in the code exactly. + [b]Note:[/b] If the sampler array is used use [param index] to access the specified texture. </description> </method> <method name="get_mode" qualifiers="const"> @@ -26,23 +26,23 @@ Returns the shader mode for the shader, either [constant MODE_CANVAS_ITEM], [constant MODE_SPATIAL] or [constant MODE_PARTICLES]. </description> </method> - <method name="has_param" qualifiers="const"> + <method name="has_uniform" qualifiers="const"> <return type="bool" /> - <argument index="0" name="name" type="StringName" /> + <param index="0" name="name" type="StringName" /> <description> Returns [code]true[/code] if the shader has this param defined as a uniform in its code. - [b]Note:[/b] [code]param[/code] must match the name of the uniform in the code exactly. + [b]Note:[/b] [param name] must match the name of the uniform in the code exactly. </description> </method> <method name="set_default_texture_param"> <return type="void" /> - <argument index="0" name="param" type="StringName" /> - <argument index="1" name="texture" type="Texture2D" /> - <argument index="2" name="index" type="int" default="0" /> + <param index="0" name="param" type="StringName" /> + <param index="1" name="texture" type="Texture2D" /> + <param index="2" name="index" type="int" default="0" /> <description> Sets the default texture to be used with a texture uniform. The default is used if a texture is not set in the [ShaderMaterial]. - [b]Note:[/b] [code]param[/code] must match the name of the uniform in the code exactly. - [b]Note:[/b] If the sampler array is used use [code]index[/code] to access the specified texture. + [b]Note:[/b] [param param] must match the name of the uniform in the code exactly. + [b]Note:[/b] If the sampler array is used use [param index] to access the specified texture. </description> </method> </methods> |