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-rw-r--r--doc/classes/Shader.xml14
1 files changed, 7 insertions, 7 deletions
diff --git a/doc/classes/Shader.xml b/doc/classes/Shader.xml
index b7e6d80ccb..75f835260a 100644
--- a/doc/classes/Shader.xml
+++ b/doc/classes/Shader.xml
@@ -10,13 +10,13 @@
<link title="Shaders documentation index">$DOCS_URL/tutorials/shaders/index.html</link>
</tutorials>
<methods>
- <method name="get_default_texture_param" qualifiers="const">
+ <method name="get_default_texture_parameter" qualifiers="const">
<return type="Texture2D" />
- <param index="0" name="param" type="StringName" />
+ <param index="0" name="name" type="StringName" />
<param index="1" name="index" type="int" default="0" />
<description>
Returns the texture that is set as default for the specified parameter.
- [b]Note:[/b] [param param] must match the name of the uniform in the code exactly.
+ [b]Note:[/b] [param name] must match the name of the uniform in the code exactly.
[b]Note:[/b] If the sampler array is used use [param index] to access the specified texture.
</description>
</method>
@@ -26,7 +26,7 @@
Returns the shader mode for the shader, either [constant MODE_CANVAS_ITEM], [constant MODE_SPATIAL] or [constant MODE_PARTICLES].
</description>
</method>
- <method name="has_uniform" qualifiers="const">
+ <method name="has_parameter" qualifiers="const">
<return type="bool" />
<param index="0" name="name" type="StringName" />
<description>
@@ -34,14 +34,14 @@
[b]Note:[/b] [param name] must match the name of the uniform in the code exactly.
</description>
</method>
- <method name="set_default_texture_param">
+ <method name="set_default_texture_parameter">
<return type="void" />
- <param index="0" name="param" type="StringName" />
+ <param index="0" name="name" type="StringName" />
<param index="1" name="texture" type="Texture2D" />
<param index="2" name="index" type="int" default="0" />
<description>
Sets the default texture to be used with a texture uniform. The default is used if a texture is not set in the [ShaderMaterial].
- [b]Note:[/b] [param param] must match the name of the uniform in the code exactly.
+ [b]Note:[/b] [param name] must match the name of the uniform in the code exactly.
[b]Note:[/b] If the sampler array is used use [param index] to access the specified texture.
</description>
</method>