diff options
Diffstat (limited to 'doc/classes/Shader.xml')
-rw-r--r-- | doc/classes/Shader.xml | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/doc/classes/Shader.xml b/doc/classes/Shader.xml index b7e6d80ccb..75f835260a 100644 --- a/doc/classes/Shader.xml +++ b/doc/classes/Shader.xml @@ -10,13 +10,13 @@ <link title="Shaders documentation index">$DOCS_URL/tutorials/shaders/index.html</link> </tutorials> <methods> - <method name="get_default_texture_param" qualifiers="const"> + <method name="get_default_texture_parameter" qualifiers="const"> <return type="Texture2D" /> - <param index="0" name="param" type="StringName" /> + <param index="0" name="name" type="StringName" /> <param index="1" name="index" type="int" default="0" /> <description> Returns the texture that is set as default for the specified parameter. - [b]Note:[/b] [param param] must match the name of the uniform in the code exactly. + [b]Note:[/b] [param name] must match the name of the uniform in the code exactly. [b]Note:[/b] If the sampler array is used use [param index] to access the specified texture. </description> </method> @@ -26,7 +26,7 @@ Returns the shader mode for the shader, either [constant MODE_CANVAS_ITEM], [constant MODE_SPATIAL] or [constant MODE_PARTICLES]. </description> </method> - <method name="has_uniform" qualifiers="const"> + <method name="has_parameter" qualifiers="const"> <return type="bool" /> <param index="0" name="name" type="StringName" /> <description> @@ -34,14 +34,14 @@ [b]Note:[/b] [param name] must match the name of the uniform in the code exactly. </description> </method> - <method name="set_default_texture_param"> + <method name="set_default_texture_parameter"> <return type="void" /> - <param index="0" name="param" type="StringName" /> + <param index="0" name="name" type="StringName" /> <param index="1" name="texture" type="Texture2D" /> <param index="2" name="index" type="int" default="0" /> <description> Sets the default texture to be used with a texture uniform. The default is used if a texture is not set in the [ShaderMaterial]. - [b]Note:[/b] [param param] must match the name of the uniform in the code exactly. + [b]Note:[/b] [param name] must match the name of the uniform in the code exactly. [b]Note:[/b] If the sampler array is used use [param index] to access the specified texture. </description> </method> |