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Diffstat (limited to 'doc/classes/SeparationRayShape3D.xml')
-rw-r--r-- | doc/classes/SeparationRayShape3D.xml | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/doc/classes/SeparationRayShape3D.xml b/doc/classes/SeparationRayShape3D.xml index 028c3ba511..0fb4a07457 100644 --- a/doc/classes/SeparationRayShape3D.xml +++ b/doc/classes/SeparationRayShape3D.xml @@ -1,10 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="SeparationRayShape3D" inherits="Shape3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> - Separation ray shape for 3D collisions. + Separation ray shape resource for 3D physics. </brief_description> <description> - Separation ray shape for 3D collisions, which can be set into a [PhysicsBody3D] or [Area3D]. A ray is not really a collision body; instead, it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters. + 3D separation ray shape to be added as a [i]direct[/i] child of a [PhysicsBody3D] or [Area3D] using a [CollisionShape3D] node. A ray is not really a collision body; instead, it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters. + [b]Performance:[/b] Being a primitive collision shape, [SeparationRayShape3D] is fast to check collisions against. </description> <tutorials> </tutorials> |