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Diffstat (limited to 'doc/classes/SeparationRayShape2D.xml')
-rw-r--r-- | doc/classes/SeparationRayShape2D.xml | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/doc/classes/SeparationRayShape2D.xml b/doc/classes/SeparationRayShape2D.xml index 3e7a2857bf..d67c7b4cd9 100644 --- a/doc/classes/SeparationRayShape2D.xml +++ b/doc/classes/SeparationRayShape2D.xml @@ -1,10 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="SeparationRayShape2D" inherits="Shape2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> - Separation ray shape for 2D collisions. + Separation ray shape resource for 2D physics. </brief_description> <description> - Separation ray shape for 2D collisions. A ray is not really a collision body; instead, it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters. + 2D separation ray shape to be added as a [i]direct[/i] child of a [PhysicsBody2D] or [Area2D] using a [CollisionShape2D] node. A ray is not really a collision body; instead, it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters. + [b]Performance:[/b] Being a primitive collision shape, [SeparationRayShape2D] is fast to check collisions against. </description> <tutorials> </tutorials> |