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Diffstat (limited to 'doc/classes/SegmentShape2D.xml')
-rw-r--r-- | doc/classes/SegmentShape2D.xml | 15 |
1 files changed, 6 insertions, 9 deletions
diff --git a/doc/classes/SegmentShape2D.xml b/doc/classes/SegmentShape2D.xml index 31c0f7f1f3..a1809301e5 100644 --- a/doc/classes/SegmentShape2D.xml +++ b/doc/classes/SegmentShape2D.xml @@ -1,23 +1,20 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="SegmentShape2D" inherits="Shape2D" version="4.0"> +<class name="SegmentShape2D" inherits="Shape2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> - Segment shape for 2D collisions. + Segment shape resource for 2D physics. </brief_description> <description> - Segment shape for 2D collisions. Consists of two points, [code]a[/code] and [code]b[/code]. + 2D segment shape to be added as a [i]direct[/i] child of a [PhysicsBody2D] or [Area2D] using a [CollisionShape2D] node. Consists of two points, [code]a[/code] and [code]b[/code]. + [b]Performance:[/b] Being a primitive collision shape, [SegmentShape2D] is fast to check collisions against (though not as fast as [CircleShape2D]). </description> <tutorials> </tutorials> - <methods> - </methods> <members> - <member name="a" type="Vector2" setter="set_a" getter="get_a" default="Vector2( 0, 0 )"> + <member name="a" type="Vector2" setter="set_a" getter="get_a" default="Vector2(0, 0)"> The segment's first point position. </member> - <member name="b" type="Vector2" setter="set_b" getter="get_b" default="Vector2( 0, 10 )"> + <member name="b" type="Vector2" setter="set_b" getter="get_b" default="Vector2(0, 10)"> The segment's second point position. </member> </members> - <constants> - </constants> </class> |