diff options
Diffstat (limited to 'doc/classes/SceneTreeTimer.xml')
-rw-r--r-- | doc/classes/SceneTreeTimer.xml | 25 |
1 files changed, 16 insertions, 9 deletions
diff --git a/doc/classes/SceneTreeTimer.xml b/doc/classes/SceneTreeTimer.xml index a4a83fa65b..80f0a54e70 100644 --- a/doc/classes/SceneTreeTimer.xml +++ b/doc/classes/SceneTreeTimer.xml @@ -1,25 +1,34 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="SceneTreeTimer" inherits="Reference" version="4.0"> +<class name="SceneTreeTimer" inherits="RefCounted" version="4.0"> <brief_description> One-shot timer. </brief_description> <description> A one-shot timer managed by the scene tree, which emits [signal timeout] on completion. See also [method SceneTree.create_timer]. As opposed to [Timer], it does not require the instantiation of a node. Commonly used to create a one-shot delay timer as in the following example: - [codeblock] + [codeblocks] + [gdscript] func some_function(): print("Timer started.") - yield(get_tree().create_timer(1.0), "timeout") + await get_tree().create_timer(1.0).timeout print("Timer ended.") - [/codeblock] + [/gdscript] + [csharp] + public async void SomeFunction() + { + GD.Print("Timer started."); + await ToSignal(GetTree().CreateTimer(1.0f), "timeout"); + GD.Print("Timer ended."); + } + [/csharp] + [/codeblocks] + The timer will be automatically freed after its time elapses. </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="time_left" type="float" setter="set_time_left" getter="get_time_left"> - The time remaining. + The time remaining (in seconds). </member> </members> <signals> @@ -29,6 +38,4 @@ </description> </signal> </signals> - <constants> - </constants> </class> |