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-rw-r--r--doc/classes/SceneTreeTimer.xml15
1 files changed, 12 insertions, 3 deletions
diff --git a/doc/classes/SceneTreeTimer.xml b/doc/classes/SceneTreeTimer.xml
index e1234ce88a..a33f875be2 100644
--- a/doc/classes/SceneTreeTimer.xml
+++ b/doc/classes/SceneTreeTimer.xml
@@ -1,22 +1,31 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="SceneTreeTimer" inherits="Reference" category="Core" version="3.1">
+<class name="SceneTreeTimer" inherits="Reference" category="Core" version="3.2">
<brief_description>
+ One-shot timer.
</brief_description>
<description>
+ A one-shot timer managed by the scene tree, which emits [signal timeout] on completion. See also [method SceneTree.create_timer].
+ As opposed to [Timer], it does not require the instantiation of a node. Commonly used to create a one-shot delay timer as in the following example:
+ [codeblock]
+ func some_function():
+ print("start")
+ yield(get_tree().create_timer(1.0), "timeout")
+ print("end")
+ [/codeblock]
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<members>
<member name="time_left" type="float" setter="set_time_left" getter="get_time_left">
+ The time remaining.
</member>
</members>
<signals>
<signal name="timeout">
<description>
+ Emitted when the timer reaches 0.
</description>
</signal>
</signals>