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Diffstat (limited to 'doc/classes/SceneTreeTimer.xml')
-rw-r--r-- | doc/classes/SceneTreeTimer.xml | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/doc/classes/SceneTreeTimer.xml b/doc/classes/SceneTreeTimer.xml index e1234ce88a..f58c531ed5 100644 --- a/doc/classes/SceneTreeTimer.xml +++ b/doc/classes/SceneTreeTimer.xml @@ -1,8 +1,17 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="SceneTreeTimer" inherits="Reference" category="Core" version="3.1"> <brief_description> + One-shot timer. </brief_description> <description> + A one-shot timer managed by the scene tree, which emits [signal timeout] on completion. See also [method SceneTree.create_timer]. + As opposed to [Timer], it does not require the instantiation of a node. Commonly used to create a one-shot delay timer as in the following example: + [codeblock] + func some_function(): + print("start") + yield(get_tree().create_timer(1.0), "timeout") + print("end") + [/codeblock] </description> <tutorials> </tutorials> @@ -12,11 +21,13 @@ </methods> <members> <member name="time_left" type="float" setter="set_time_left" getter="get_time_left"> + The time remaining. </member> </members> <signals> <signal name="timeout"> <description> + Emitted when the timer reaches 0. </description> </signal> </signals> |