diff options
Diffstat (limited to 'doc/classes/SceneTree.xml')
-rw-r--r-- | doc/classes/SceneTree.xml | 36 |
1 files changed, 19 insertions, 17 deletions
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index bf22b865d3..e6778013cf 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="SceneTree" inherits="MainLoop" category="Core" version="3.2"> +<class name="SceneTree" inherits="MainLoop" version="4.0"> <brief_description> Manages the game loop via a hierarchy of nodes. </brief_description> @@ -16,9 +16,9 @@ <method name="call_group" qualifiers="vararg"> <return type="Variant"> </return> - <argument index="0" name="group" type="String"> + <argument index="0" name="group" type="StringName"> </argument> - <argument index="1" name="method" type="String"> + <argument index="1" name="method" type="StringName"> </argument> <description> Calls [code]method[/code] on each member of the given group. @@ -29,9 +29,9 @@ </return> <argument index="0" name="flags" type="int"> </argument> - <argument index="1" name="group" type="String"> + <argument index="1" name="group" type="StringName"> </argument> - <argument index="2" name="method" type="String"> + <argument index="2" name="method" type="StringName"> </argument> <description> Calls [code]method[/code] on each member of the given group, respecting the given [enum GroupCallFlags]. @@ -83,7 +83,7 @@ </description> </method> <method name="get_network_connected_peers" qualifiers="const"> - <return type="PoolIntArray"> + <return type="PackedInt32Array"> </return> <description> Returns the peer IDs of all connected peers of this [SceneTree]'s [member network_peer]. @@ -106,7 +106,7 @@ <method name="get_nodes_in_group"> <return type="Array"> </return> - <argument index="0" name="group" type="String"> + <argument index="0" name="group" type="StringName"> </argument> <description> Returns a list of all nodes assigned to the given group. @@ -122,7 +122,7 @@ <method name="has_group" qualifiers="const"> <return type="bool"> </return> - <argument index="0" name="name" type="String"> + <argument index="0" name="name" type="StringName"> </argument> <description> Returns [code]true[/code] if the given group exists. @@ -152,7 +152,7 @@ <method name="notify_group"> <return type="void"> </return> - <argument index="0" name="group" type="String"> + <argument index="0" name="group" type="StringName"> </argument> <argument index="1" name="notification" type="int"> </argument> @@ -165,7 +165,7 @@ </return> <argument index="0" name="call_flags" type="int"> </argument> - <argument index="1" name="group" type="String"> + <argument index="1" name="group" type="StringName"> </argument> <argument index="2" name="notification" type="int"> </argument> @@ -185,8 +185,10 @@ <method name="quit"> <return type="void"> </return> + <argument index="0" name="exit_code" type="int" default="-1"> + </argument> <description> - Quits the application. + Quits the application. A process [code]exit_code[/code] can optionally be passed as an argument. If this argument is [code]0[/code] or greater, it will override the [member OS.exit_code] defined before quitting the application. </description> </method> <method name="reload_current_scene"> @@ -210,7 +212,7 @@ <method name="set_group"> <return type="void"> </return> - <argument index="0" name="group" type="String"> + <argument index="0" name="group" type="StringName"> </argument> <argument index="1" name="property" type="String"> </argument> @@ -225,7 +227,7 @@ </return> <argument index="0" name="call_flags" type="int"> </argument> - <argument index="1" name="group" type="String"> + <argument index="1" name="group" type="StringName"> </argument> <argument index="2" name="property" type="String"> </argument> @@ -289,7 +291,7 @@ If [code]false[/code], you need to manually call [method MultiplayerAPI.poll] to process network packets and deliver RPCs/RSETs. This allows running RPCs/RSETs in a different loop (e.g. physics, thread, specific time step) and for manual [Mutex] protection when accessing the [MultiplayerAPI] from threads. </member> <member name="network_peer" type="NetworkedMultiplayerPeer" setter="set_network_peer" getter="get_network_peer"> - The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the [SceneTree] will become a network server (check with [method is_network_server]) and will set the root node's network mode to master (see [code]NETWORK_MODE_*[/code] constants in [Node]), or it will become a regular peer with the root node set to puppet. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to [SceneTree]'s signals. + The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the [SceneTree] will become a network server (check with [method is_network_server]) and will set the root node's network mode to master, or it will become a regular peer with the root node set to puppet. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to [SceneTree]'s signals. </member> <member name="paused" type="bool" setter="set_pause" getter="is_paused" default="false"> If [code]true[/code], the [SceneTree] is paused. Doing so will have the following behavior: @@ -318,7 +320,7 @@ </description> </signal> <signal name="files_dropped"> - <argument index="0" name="files" type="PoolStringArray"> + <argument index="0" name="files" type="PackedStringArray"> </argument> <argument index="1" name="screen" type="int"> </argument> @@ -327,9 +329,9 @@ </description> </signal> <signal name="global_menu_action"> - <argument index="0" name="id" type="Nil"> + <argument index="0" name="id" type="Variant"> </argument> - <argument index="1" name="meta" type="Nil"> + <argument index="1" name="meta" type="Variant"> </argument> <description> Emitted whenever global menu item is clicked. |