diff options
Diffstat (limited to 'doc/classes/SceneTree.xml')
-rw-r--r-- | doc/classes/SceneTree.xml | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index 1985845552..dd94ee66d2 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -7,8 +7,8 @@ As one of the most important classes, the [code]SceneTree[/code] manages the hierarchy of nodes in a scene as well as scenes themselves. Nodes can be added, retrieved and removed. The whole scene tree (and thus the current scene) can be paused. Scenes can be loaded, switched and reloaded. You can also use the SceneTree to organize your nodes into groups: every node can be assigned as many groups as you want to create, e.g. a "enemy" group. You can then iterate these groups or even call methods and set properties on all the group's members at once. </description> <tutorials> - <link>http://docs.godotengine.org/en/3.0/getting_started/step_by_step/scene_tree.html</link> - <link>http://docs.godotengine.org/en/3.0/tutorials/viewports/multiple_resolutions.html</link> + <link>https://docs.godotengine.org/en/latest/getting_started/step_by_step/scene_tree.html</link> + <link>https://docs.godotengine.org/en/latest/tutorials/viewports/multiple_resolutions.html</link> </tutorials> <demos> </demos> @@ -278,6 +278,10 @@ </member> <member name="paused" type="bool" setter="set_pause" getter="is_paused"> If [code]true[/code] the SceneTree is paused. + Doing so will have the following behavior: + * 2D and 3D physics will be stopped. + * _process and _physics_process will not be called anymore in nodes. + * _input and _input_event will not be called anymore either. </member> <member name="refuse_new_network_connections" type="bool" setter="set_refuse_new_network_connections" getter="is_refusing_new_network_connections"> If [code]true[/code] the SceneTree's [member network_peer] refuses new incoming connections. |