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-rw-r--r--doc/classes/SceneTree.xml4
1 files changed, 1 insertions, 3 deletions
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml
index 30889c385f..0b1f659da3 100644
--- a/doc/classes/SceneTree.xml
+++ b/doc/classes/SceneTree.xml
@@ -10,8 +10,6 @@
<link>https://docs.godotengine.org/en/latest/getting_started/step_by_step/scene_tree.html</link>
<link>https://docs.godotengine.org/en/latest/tutorials/viewports/multiple_resolutions.html</link>
</tutorials>
- <demos>
- </demos>
<methods>
<method name="call_group" qualifiers="vararg">
<return type="Variant">
@@ -63,7 +61,7 @@
<argument index="1" name="pause_mode_process" type="bool" default="true">
</argument>
<description>
- Returns a [SceneTreeTimer] which will [signal SceneTreeTimer.timeout] after the given time in seconds elapsed in this SceneTree. If [code]pause_mode_process[/code] is set to false, pausing the SceneTree will also pause the timer.
+ Returns a [SceneTreeTimer] which will [signal SceneTreeTimer.timeout] after the given time in seconds elapsed in this SceneTree. If [code]pause_mode_process[/code] is set to [code]false[/code], pausing the SceneTree will also pause the timer.
Commonly used to create a one-shot delay timer as in the following example:
[codeblock]
func some_function():