diff options
Diffstat (limited to 'doc/classes/SceneTree.xml')
-rw-r--r-- | doc/classes/SceneTree.xml | 134 |
1 files changed, 21 insertions, 113 deletions
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index 3a4b843b06..e661bbb299 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -57,18 +57,6 @@ <description> </description> </method> - <method name="get_current_scene" qualifiers="const"> - <return type="Node"> - </return> - <description> - </description> - </method> - <method name="get_edited_scene_root" qualifiers="const"> - <return type="Node"> - </return> - <description> - </description> - </method> <method name="get_frame" qualifiers="const"> <return type="int"> </return> @@ -101,12 +89,6 @@ <description> </description> </method> - <method name="get_root" qualifiers="const"> - <return type="Viewport"> - </return> - <description> - </description> - </method> <method name="get_rpc_sender_id" qualifiers="const"> <return type="int"> </return> @@ -128,18 +110,6 @@ Returns true if there is a [NetworkedMultiplayerPeer] set (with [method SceneTree.set_network_peer]). </description> </method> - <method name="is_debugging_collisions_hint" qualifiers="const"> - <return type="bool"> - </return> - <description> - </description> - </method> - <method name="is_debugging_navigation_hint" qualifiers="const"> - <return type="bool"> - </return> - <description> - </description> - </method> <method name="is_input_handled"> <return type="bool"> </return> @@ -153,24 +123,6 @@ Returns true if this SceneTree's [NetworkedMultiplayerPeer] is in server mode (listening for connections). </description> </method> - <method name="is_paused" qualifiers="const"> - <return type="bool"> - </return> - <description> - </description> - </method> - <method name="is_refusing_new_network_connections" qualifiers="const"> - <return type="bool"> - </return> - <description> - </description> - </method> - <method name="is_using_font_oversampling" qualifiers="const"> - <return type="bool"> - </return> - <description> - </description> - </method> <method name="notify_group"> <return type="void"> </return> @@ -221,38 +173,6 @@ <description> </description> </method> - <method name="set_current_scene"> - <return type="void"> - </return> - <argument index="0" name="child_node" type="Node"> - </argument> - <description> - </description> - </method> - <method name="set_debug_collisions_hint"> - <return type="void"> - </return> - <argument index="0" name="enable" type="bool"> - </argument> - <description> - </description> - </method> - <method name="set_debug_navigation_hint"> - <return type="void"> - </return> - <argument index="0" name="enable" type="bool"> - </argument> - <description> - </description> - </method> - <method name="set_edited_scene_root"> - <return type="void"> - </return> - <argument index="0" name="scene" type="Node"> - </argument> - <description> - </description> - </method> <method name="set_group"> <return type="void"> </return> @@ -285,23 +205,6 @@ <description> </description> </method> - <method name="set_network_peer"> - <return type="void"> - </return> - <argument index="0" name="peer" type="NetworkedMultiplayerPeer"> - </argument> - <description> - Set the peer object to handle the RPC system (effectively enabling networking). Depending on the peer itself, the SceneTree will become a network server (check with [method is_network_server()]) and will set root node's network mode to master (see NETWORK_MODE_* constants in [Node]), or it will become a regular peer with root node set to slave. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to SceneTree's signals. - </description> - </method> - <method name="set_pause"> - <return type="void"> - </return> - <argument index="0" name="enable" type="bool"> - </argument> - <description> - </description> - </method> <method name="set_quit_on_go_back"> <return type="void"> </return> @@ -310,14 +213,6 @@ <description> </description> </method> - <method name="set_refuse_new_network_connections"> - <return type="void"> - </return> - <argument index="0" name="refuse" type="bool"> - </argument> - <description> - </description> - </method> <method name="set_screen_stretch"> <return type="void"> </return> @@ -332,15 +227,28 @@ <description> </description> </method> - <method name="set_use_font_oversampling"> - <return type="void"> - </return> - <argument index="0" name="enable" type="bool"> - </argument> - <description> - </description> - </method> </methods> + <members> + <member name="current_scene" type="Node" setter="set_current_scene" getter="get_current_scene"> + </member> + <member name="debug_collisions_hint" type="bool" setter="set_debug_collisions_hint" getter="is_debugging_collisions_hint"> + </member> + <member name="debug_navigation_hint" type="bool" setter="set_debug_navigation_hint" getter="is_debugging_navigation_hint"> + </member> + <member name="edited_scene_root" type="Node" setter="set_edited_scene_root" getter="get_edited_scene_root"> + </member> + <member name="network_peer" type="NetworkedMultiplayerPeer" setter="set_network_peer" getter="get_network_peer"> + The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the SceneTree will become a network server (check with [method is_network_server()]) and will set root node's network mode to master (see NETWORK_MODE_* constants in [Node]), or it will become a regular peer with root node set to slave. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to SceneTree's signals. + </member> + <member name="paused" type="bool" setter="set_pause" getter="is_paused"> + </member> + <member name="refuse_new_network_connections" type="bool" setter="set_refuse_new_network_connections" getter="is_refusing_new_network_connections"> + </member> + <member name="root" type="Viewport" setter="" getter="get_root"> + </member> + <member name="use_font_oversampling" type="bool" setter="set_use_font_oversampling" getter="is_using_font_oversampling"> + </member> + </members> <signals> <signal name="connected_to_server"> <description> |