summaryrefslogtreecommitdiff
path: root/doc/classes/SceneTree.xml
diff options
context:
space:
mode:
Diffstat (limited to 'doc/classes/SceneTree.xml')
-rw-r--r--doc/classes/SceneTree.xml13
1 files changed, 9 insertions, 4 deletions
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml
index dec0cbbcc3..7c8feae5b3 100644
--- a/doc/classes/SceneTree.xml
+++ b/doc/classes/SceneTree.xml
@@ -34,7 +34,7 @@
<argument index="2" name="method" type="String">
</argument>
<description>
- Calls [code]method[/code] on each member of the given group, respecting the given [enum GROUP_CALL] flags.
+ Calls [code]method[/code] on each member of the given group, respecting the given [enum GroupCallFlags].
</description>
</method>
<method name="change_scene">
@@ -160,7 +160,7 @@
<argument index="2" name="notification" type="int">
</argument>
<description>
- Sends the given notification to all members of the [code]group[/code], respecting the given [enum GROUP_CALL] flags.
+ Sends the given notification to all members of the [code]group[/code], respecting the given [enum GroupCallFlags].
</description>
</method>
<method name="queue_delete">
@@ -220,7 +220,7 @@
<argument index="3" name="value" type="Variant">
</argument>
<description>
- Sets the given [code]property[/code] to [code]value[/code] on all members of the given group, respecting the given [enum GROUP_CALL] flags.
+ Sets the given [code]property[/code] to [code]value[/code] on all members of the given group, respecting the given [enum GroupCallFlags].
</description>
</method>
<method name="set_input_as_handled">
@@ -266,7 +266,12 @@
<member name="edited_scene_root" type="Node" setter="set_edited_scene_root" getter="get_edited_scene_root">
The root of the edited scene.
</member>
- <member name="multiplayer_api" type="MultiplayerAPI" setter="set_multiplayer_api" getter="get_multiplayer_api">
+ <member name="multiplayer" type="MultiplayerAPI" setter="set_multiplayer" getter="get_multiplayer">
+ The default [MultiplayerAPI] instance for this SceneTree.
+ </member>
+ <member name="multiplayer_poll" type="bool" setter="set_multiplayer_poll_enabled" getter="is_multiplayer_poll_enabled">
+ If [code]true[/code] (default) enable the automatic polling of the [MultiplayerAPI] for this SceneTree during [signal idle_frame].
+ When [code]false[/code] you need to manually call [method MultiplayerAPI.poll] for processing network packets and delivering RPCs/RSETs. This allows to run RPCs/RSETs in a different loop (e.g. physics, thread, specific time step) and for manual [Mutex] protecion when accessing the [MultiplayerAPI] from threads.
</member>
<member name="network_peer" type="NetworkedMultiplayerPeer" setter="set_network_peer" getter="get_network_peer">
The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the SceneTree will become a network server (check with [method is_network_server()]) and will set root node's network mode to master (see NETWORK_MODE_* constants in [Node]), or it will become a regular peer with root node set to slave. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to SceneTree's signals.